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"Find me cards equivalent to: Glamer Spinners"

Equivalent cards to Glamer Spinners (Blue-White, Flash, interacts with Auras):
1. Ephara's Enlightenment (U, W) — Not a creature, but interacts with Auras and enters the battlefield triggers.
2. Aven Mindcensor (U, W-flavored via Flash, flying) — Similar stats and abilities though not strictly Aura interaction.
3. Spell Queller (W/U, Flash, Flying) — Flash + Flying, interacts on entry.
4. Deputy of Detention (U, W) — ETB effect that moves enchantments/potentially like manipulating permanents.

Reasons:

  • No direct equivalent to Glamer Spinners with identical Aura-moving effect.
  • Listed cards share color identity, stats (Flash, Flying), and impactful ETBs.

Example using a similar rule (Aura moving):

  • Glamer Spinners — Moves Auras to another permanent. No other card does exactly this, but Flickerform interacts with attached Auras.
Found Cards

6 Results

Aven Mindcensor

Deputy of Detention

Ephara's Enlightenment

Flickerform

Glamer Spinners

Spell Queller

Aven Mindcensor #5p Creature — Bird Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/1
Types:
  • Creature
  • SubTypes:
  • Bird
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Flying

    Rules

  • After the search is complete, the entire library is shuffled.
  • Each search works exactly the same as normal except that the opponent doing the searching sees only the top four cards of that library. They can't look at the other cards in that library at all. Cards not in the top four cards of the library can't be found in the search, even if they're identifiable in some manner.
  • For effects that check whether a player searched a library or may search a library, searching the top four cards of that library counts as searching that library.
  • If an effect uses the word "search" once but allows an opponent to search for multiple cards, the top four cards remain the same throughout the entire search. Finding one card won't cause the fifth card to become included in the search.
  • Prices

    Seller Price
    Cardkingdom / 3.99 USD 2.79 USD
    Cardmarket 0.82 EUR / 1.33 EUR
    Tcgplayer 2.15 USD / 5.07 USD
    Manapool / 5.21 USD 2.56 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.

    Deputy of Detention #165s Creature — Vedalken Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Vedalken
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A face-down creature has no name, so it can't share a name with anything. This includes other creatures with no name.
  • Auras attached to the exiled permanents will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanents will cease to exist.
  • If Deputy of Detention leaves the battlefield before its triggered ability resolves, nothing is exiled.
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.
  • If the target nonland permanent is an illegal target by the time this ability tries to resolve, the ability doesn't resolve. Nothing is exiled.
  • This ability has only one target. The other permanents with that name aren't targeted. For example, a permanent with hexproof will be exiled if it has the same name as the target nonland permanent.
  • Unless a token is a copy of another permanent or was explicitly given a name by the effect that created it, its name is the subtypes it was given when it was created plus the word "Token." For example, if an effect creates a 1/1 Soldier creature token, that token is named "Soldier Token."
  • Prices

    Seller Price
    Tcgplayer 0.84 USD
    Manapool 0.54 USD
    Cardkingdom 1.29 USD
    Cardmarket 0.78 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until this creature leaves the battlefield.

    Ephara's Enlightenment #146 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If Ephara's Enlightenment isn't on the battlefield when its enters-the-battlefield ability resolves, put a +1/+1 counter on the creature it was enchanting when it left the battlefield.
  • The last ability of Ephara's Enlightenment will trigger only if it's on the battlefield when the creature enters the battlefield under your control. You may return it to its owner's hand only if it's still on the battlefield when that ability resolves.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.1 USD / 0.3 USD
    Cardmarket / 0.45 EUR 0.16 EUR
    Manapool / 0.27 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature When this Aura enters, put a +1/+1counteron enchanted creature. Enchanted creature has flying. Whenever a creature you control enters, you may return this Aura to its owner's hand.

    Flickerform #11 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If the enchanted creature was a token, it ceased to exist when it was exiled. Any Auras that were attached to it (including Flickerform) remain exiled.
  • The card that was enchanted comes back onto the battlefield first, regardless of whether it’s still a creature. Then any Auras exiled that can legally enchant that card come back. Any Auras that can’t enchant that permanent remain exiled.
  • If the enchanted creature was also enchanted by Copy Enchantment, Copy Enchantment will return to the battlefield attached to that permanent. As Copy Enchantment returns to the battlefield, its controller may choose any enchantment on the battlefield for it to copy. It can’t copy Flickerform or any other Aura returning to the battlefield at the same time. If it copies a non-Aura enchantment, it returns to the battlefield unattached instead.
  • If the enchanted creature was enchanted by any Auras with bestow or any Licids, those cards will return to the battlefield unattached as creatures.
  • Prices

    Seller Price
    Cardkingdom 1.99 USD
    Cardmarket 0.92 EUR / 0.21 EUR
    Tcgplayer 2.05 USD
    Manapool 0.93 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature : Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.

    Glamer Spinners #141 Creature — Faerie Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Faerie
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Flying

    Rules

  • When Glamer Spinners enters, you target only one permanent: the one that will be losing its Auras. You don't choose the permanent that will be receiving the Auras until the ability resolves.
  • When the ability resolves, you choose the permanent that will be receiving the Auras. It can't be the targeted permanent, it must have the same controller as the targeted permanent, and it must be able to be enchanted by all the Auras attached to the targeted permanent. If you can't choose a permanent that meets all those criteria, the Auras won't move.
  • You may target a permanent that has no Auras enchanting it.
  • Prices

    Seller Price
    Cardmarket 0.1 EUR / 0.59 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer 0.11 USD / 0.7 USD
    Manapool / 0.3 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying When this creature enters, attach all Auras enchanting target permanent to another permanent with the same controller.

    Spell Queller #189s Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Flying

    Rules

  • For spells with {X} in their mana costs, use the value chosen for X to determine if the spell’s mana value is 4 or less.
  • If Spell Queller leaves the battlefield before its “enters” ability resolves, its leaves-the-battlefield triggered ability triggers, resolves, and does nothing. Then its first triggered ability resolves and exiles the spell forever.
  • If a player casts a card “without paying its mana cost,” they can’t choose to cast it for any alternative costs, such as emerge costs. The player can, however, pay additional costs, such as escalate costs. If the card has any mandatory additional costs, those must be paid to cast the card.
  • If the card has {X} in its mana cost, the player must choose 0 as the value of X when casting it without paying its mana cost.
  • If the exiled card’s owner casts it, the spell has no relation to the spell that player originally cast. Any choices made for the original spell or effects affecting the original spell aren’t carried over to the new one.
  • If the player casts the exiled card, they do so as part of the resolution of Spell Queller’s last ability. The player can’t wait to cast it later in the turn. Timing permissions based on the card’s type are ignored, but other restrictions (such as “Cast [this card] only during combat”) are not.
  • Spells that can’t be countered can be exiled by Spell Queller’s ability. They won’t resolve.
  • Prices

    Seller Price
    Manapool 1.36 USD
    Cardmarket / 0.81 EUR 12.96 EUR
    Cardkingdom 1.99 USD
    Tcgplayer 1.65 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying When this creature enters, exile target spell with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.