cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Glaring Spotlight"

Cards equivalent to Glaring Spotlight (Colorless; Artifact; grants your creatures unblockable and removes hexproof):
1. Detection Tower (Land, removes hexproof from opponents’ creatures)
2. Arcane Lighthouse (Land, removes hexproof and shroud from opponents’ creatures)
3. Key to the City (Artifact, makes a creature unblockable each turn)


Reason: All are colorless and interact with hexproof/shroud or unblockability.

Found Cards

4 Results

Arcane Lighthouse

Detection Tower

Glaring Spotlight

Key to the City

Arcane Lighthouse #59 Land

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After the second ability resolves, continuous effects generated by the resolution of spells and abilities that would give hexproof or shroud to one of the affected creatures aren't created. For example, after the second ability resolves, a spell cast by an opponent that gives creatures they control hexproof wouldn't cause the creatures to have hexproof. (If that spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)
  • Continuous effects generated by static abilities (such as an Aura that grants hexproof to a creature) will not apply during the turn, but will resume applying once the turn ends.
  • The second ability applies only to creatures controlled by your opponents when it resolves. Creatures that enter the battlefield or come under an opponent's control later in the turn won't be affected.
  • Prices

    Seller Price
    Tcgplayer 7.06 USD
    Cardkingdom 10.99 USD
    Cardmarket / 4.99 EUR 4.02 EUR
    Manapool 8.09 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

    Detection Tower #249 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because Detection Tower’s last ability doesn’t change the characteristics of any permanents, the set of creatures affected by it is constantly updated. Creatures that come under your opponents’ control later in the turn can be targeted as though they didn’t have hexproof.
  • Creatures your opponents control with “hexproof from [quality]” abilities can be targeted as though they didn’t have those abilities as well.
  • Your opponents and creatures your opponents control don’t actually lose hexproof, although you will ignore hexproof for purposes of choosing targets of spells and abilities you control.
  • Prices

    Seller Price
    Cardkingdom / 7.99 USD 3.49 USD
    Tcgplayer 2.35 USD / 3.64 USD
    Cardmarket / 2.66 EUR 1.38 EUR
    Manapool 3.07 USD / 3.44 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

    Glaring Spotlight #229 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Creatures that come under your control after Glaring Spotlight’s last ability resolves won’t have hexproof but they can’t be blocked that turn.
  • Creatures your opponents control don’t actually lose hexproof, although you will ignore hexproof for purposes of choosing targets of spells and abilities you control.
  • Prices

    Seller Price
    Tcgplayer 2.06 USD / 4.45 USD
    Manapool 0.9 USD / 5.73 USD
    Cardkingdom / 5.99 USD 2.79 USD
    Cardmarket / 2.42 EUR 1.34 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. ,Sacrificethis artifact: Creatures you control gain hexproof until end of turn and can't be blocked this turn.

    Key to the City #220s Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activating Key to the City's ability targeting a creature that has already been blocked won't cause it to become unblocked.
  • Key to the City's last ability triggers during your untap step, but it's put onto the stack at the same time as abilities that trigger at the beginning of your upkeep step. Even though Key to the City's ability triggered first, you may order it before or after other abilities you control that are put onto the stack at this time.
  • You can activate Key to the City's first ability without targeting any creature.
  • You can pay {2} only once each time Key to the City's triggered ability resolves. You can't pay more to draw additional cards.
  • Prices

    Seller Price
    Cardkingdom 2.99 USD
    Manapool 2.8 USD
    Cardmarket 1.04 EUR
    Tcgplayer 2.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Discarda card: Up to one target creature can't be blocked this turn. Whenever this artifact becomes untapped, you may pay . If you do, draw a card.