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6 Cards Found

AI 🤖 Find me cards equivalent to: Gleam of Battle

Here are some equivalent cards to Gleam of Battle (red and white, combat-focused, +1/+1 counters):
1. Champion of Lambholt (adds counters when creatures enter, green but often paired with red/white for similar effects)
2. Cathars' Crusade (white, puts +1/+1 counters on all creatures when another enters)
3. Tuskguard Captain (green, puts counters and gives trample, often used in Naya decks)
4. Reckless Rage (red, good for targeted combat tricks but not exact; hard to find direct equivalents)
5. Heroic Reinforcements (red/white, gives +1/+1 and haste for a turn, not permanent counters though)

Closest exact effect in red/white is Cathars' Crusade. Most similar in its colors and permanent counter theme.

Results:

Cathars' Crusade #95 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The creature that entered and caused the ability to trigger will also get a +1/+1 counter, provided it's still on the battlefield when the ability resolves.
  • Prices

    Seller Price
    Tcgplayer 3.98 USD
    Cardmarket 4.52 EUR / 3 EUR
    Cardkingdom 5.49 USD
    Cardsphere 4.01 USD
    Manapool 3.86 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control enters, put a +1/+1counteron each creature you control.

    Champion of Lambholt #174 Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Champion of Lambholt's first ability applies even if it isn't attacking.
  • The comparison of power is done only when blockers are declared. Decreasing the power of a blocking creature (or increasing the power of Champion of Lambholt) after this point won't cause any creature to stop blocking or become unblocked.
  • Prices

    Seller Price
    Tcgplayer 2.59 USD
    Cardmarket 2.25 EUR
    Cardkingdom 4.99 USD
    Cardsphere 1.67 USD
    Manapool 6.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures with power less than this creature's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1counteron this creature.

    Gleam of Battle #73 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature enters the battlefield attacking, it won’t cause Gleam of Battle to trigger.
  • The +1/+1 counter is put on the creature before blockers are declared and combat damage is dealt.
  • Prices

    Seller Price
    Tcgplayer 0.2 USD / 0.85 USD
    Cardmarket 0.24 EUR / 0.39 EUR
    Cardkingdom 0.35 USD / 0.79 USD
    Cardsphere 0.23 USD
    Manapool 0.15 USD / 0.72 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control attacks, put a +1/+1counteron it.

    Heroic Reinforcements #218 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • The second part of Heroic Reinforcements's effect affects only creatures you control at the time it's applied, including the tokens created by the first part of its effect. Creatures you begin to control later in the turn won't get +1/+1 or gain haste.
  • Prices

    Seller Price
    Tcgplayer 0.09 USD / 0.23 USD
    Cardmarket 0.17 EUR / 0.21 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.07 USD
    Manapool 0.15 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.)

    Reckless Rage #110 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If either target is an illegal target as Reckless Rage resolves, the other will still be dealt damage.
  • You can’t cast Reckless Rage unless you choose both a creature you control and a creature you don’t control as targets.
  • Prices

    Seller Price
    Tcgplayer 0.34 USD / 9.46 USD
    Cardmarket 1.08 EUR / 3.42 EUR
    Cardkingdom 0.79 USD / 7.99 USD
    Cardsphere 0.46 USD
    Manapool 0.25 USD / 4.1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.

    Tuskguard Captain #173 Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Outlast

    Rules

  • Several creatures with outlast also grant an ability to creatures you control with +1/+1 counters on them, including themselves. These counters could come from an outlast ability, but any +1/+1 counter on the creature will count.
  • The cost to activate a creature's outlast ability includes the tap symbol ({T}). A creature's outlast ability can't be activated unless that creature has been under your control continuously since the beginning of your turn.
  • Prices

    Seller Price
    Tcgplayer 0.22 USD
    Cardmarket 0.11 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.28 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Outlast (, : Put a +1/+1counteron this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1counteron it has trample.

    Cathars' Crusade Enchantment Normal - ~$4.14

    Champion of Lambholt Creature — Human Warrior Normal - ~$3.57

    Gleam of Battle Enchantment Normal - ~$0.44

    Heroic Reinforcements Sorcery Normal - ~$0.22

    Reckless Rage Instant Normal - ~$3.1

    Tuskguard Captain Creature — Human Warrior Normal - ~$0.22

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