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"Find me cards equivalent to: Glen Elendra"

Your search includes Glen Elendra, but as a reminder, the effect is from the plane card Glen Elendra (not a creature). It is colorless (C), and its effect swaps creatures after combat damage.

Equivalent colorless plane cards with a similar exchange or control-gain mechanic are rare, but here are some from Planechase:

  • Sokenzan — has a control aspect via temporary control of creatures.
  • The Æther Flues — allows you to exile and gain creatures temporarily.
  • Glen Elendra (your searched card) — exchanges and gains control as described.


Reason: Plane cards with control-changing effects are uncommon and usually restricted to effects similar to what Glen Elendra or The Æther Flues provides. All listed are colorless and of type Plane.

Found Cards

2 Results

Glen Elendra

Sokenzan

Glen Elendra #28 Plane — Lorwyn

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 0
Power/Toughness: /
Types:
  • Plane
  • SubTypes:
  • Lorwyn
  • Languages:
    Layout:
    Planar

    Rules

  • If either target is no longer on the battlefield or is otherwise an illegal target when the chaos ability resolves, the exchange won’t happen. No creatures will change controllers. If both targets are illegal, the ability won’t resolve.
  • Prices

    Seller Price
    Manapool 4.35 USD
    Cardkingdom 4.49 USD
    Cardmarket / 0.25 EUR 2.4 EUR
    Tcgplayer 4.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At end of combat, you may exchange control of target creature you control that dealt combat damage to a player this combat and target creature that player controls. Whenever chaos ensues, gain control of target creature you own.

    Sokenzan #72 Plane — Kamigawa

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • Kamigawa
  • Languages:
    Layout:
    Planar

    Rules

  • A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
  • A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."
  • If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
  • If you roll {CHAOS} twice in the same main phase, two new combat phases will be created. However, all creatures that attacked this turn untap as the chaos abilities resolve, not as the combat phases start. Any creature that attacks in the second combat phase will remain tapped during the third combat phase (unless you roll {CHAOS} again).
  • The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
  • Prices

    Seller Price
    Cardmarket / 0.29 EUR 1.25 EUR
    Tcgplayer 1.72 USD
    Manapool 2.56 USD
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All creatures get +1/+1 and have haste. Whenever chaos ensues, untap all creatures that attacked this turn. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.