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5 Cards Found

AI 🤖 Find me cards equivalent to: Glen Elendra Liege

Cards equivalent to Glen Elendra Liege (blue/black, boosting blue and black creatures):
1. Deathbringer Liege — Blue and black, pumps blue and black creatures.
2. Nightscape Familiar — Blue/black, reduces spell costs (not exactly a pumper, but similar utility for blue/black decks).
3. Dimir Guildmage — Blue/black hybrid utility, but doesn't pump.
4. Ascendant Evincar — Pumps black creatures, similar color and partial effect.


Reason: There are no exact analogs, but these cards support blue/black decks in comparable ways. Deathbringer Liege is the closest in color and effect.

Results:

Ascendant Evincar #17 Legendary Creature — Phyrexian Vampire Noble

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Vampire
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Ascendant Evincar stops being black, it gives itself -1/-1.
  • Prices

    Seller Price
    Tcgplayer 3.48 USD
    Cardmarket 0.92 EUR
    Cardkingdom 3.99 USD
    Cardsphere 3.72 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1.

    Deathbringer Liege #85 Creature — Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you cast a spell that's both white and black, the last two abilities will both trigger. You may use them together to destroy any creature. To do so, put the "destroy" ability on the stack first, then put the "tap" ability on the stack, with each one targeting the same creature. When the abilities resolve, they'll tap the creature, then destroy it.
  • The abilities are separate and cumulative. If another creature you control is both of the listed colors, it will get a total of +2/+2.
  • The last ability can target any creature, not just a tapped creature (it doesn't say "target tapped creature"). When the ability resolves, check whether the creature is tapped or not. If it's tapped, you may destroy it. If it's not tapped, the ability does nothing.
  • Prices

    Seller Price
    Tcgplayer 1.08 USD / 5.86 USD
    Cardmarket 1.11 EUR / 8.92 EUR
    Cardkingdom 6.99 USD
    Cardsphere 1.4 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you cast a white spell, you may tap target creature. Whenever you cast a black spell, you maydestroytarget creature if it's tapped.

    Dimir Guildmage #213 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.43 USD
    Cardmarket 0.12 EUR / 0.05 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ( can be paid with either or .) : Target player draws a card. Activate only as a sorcery. : Target player discards a card. Activate only as a sorcery.

    Glen Elendra Liege #94 Creature — Faerie Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Faerie
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • The abilities are separate and cumulative. If another creature you control is both of the listed colors, it will get a total of +2/+2.
  • Prices

    Seller Price
    Tcgplayer 0.58 USD
    Cardmarket 1 EUR / 1.26 EUR
    Cardkingdom 1.29 USD
    Cardsphere 0.73 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1.

    Nightscape Familiar #131 Creature — Zombie

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Can never affect the colored part of the cost.
  • If this card is sacrificed to pay part of a spell's cost, the cost reduction still applies.
  • The effect is cumulative.
  • The generic X cost is still considered generic even if there is a requirement that a specific color be used for it. For example, “only black mana can be spent this way”. This distinction is important for effects which reduce the generic portion of a spell's cost.
  • The lower cost is not optional like with some other cost reducers.
  • This can lower the cost to zero, but not below zero.
  • A spell you cast that’s blue and red costs {1} less, not {2} less.
  • Activating the ability creates a replacement effect that acts like a shield, replacing the next time Nightscape Familiar would be destroyed that turn. This shield works against effects that try to destroy Nightscape Familiar or lethal damage that would be dealt to Nightscape Familiar.
  • Nightscape Familiar can regenerate even if it isn’t in combat, it’s already tapped, or it’s undamaged.
  • You can activate the regeneration ability even if Nightscape Familiar isn’t at risk of being destroyed.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Blue spells and red spells you cast cost less to cast. : Regenerate this creature.

    Ascendant Evincar Legendary Creature — Phyrexian Vampire Noble Normal - ~$3.03

    Deathbringer Liege Creature — Horror Normal - ~$4.23

    Dimir Guildmage Creature — Human Wizard Normal - ~$0.24

    Glen Elendra Liege Creature — Faerie Knight Normal - ~$0.97

    Nightscape Familiar Creature — Zombie Normal

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