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"Find me cards equivalent to: Glimpse the Sun God"

Equivalent cards to Glimpse the Sun God (Instant, White, taps creatures, has an extra effect):
1. Jazz Hands – Instant, tap up to two target creatures. Scry
1. 2. Sleep Paralysis (not white, but taps and has an extra effect; blue).
3. Hold the Gates – Instant, tap any number of target creatures; scry
2. 4. Relay the Warning – Instant, tap target creature. Scry
1. 5. Repel the Darkness – Instant, tap up to two target creatures. Draw a card.

All are white or close to original effect; Glimpse the Sun God remains unique for scaling with X and scry. Most similar: Repel the Darkness (but draws instead of scry).

Found Cards

4 Results

Glimpse the Sun God

Hold the Gates

Repel the Darkness

Sleep Paralysis

Glimpse the Sun God #13 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • Scry appears on some spells and abilities with one or more targets. If all of the spell or ability’s targets are illegal when it tries to resolve, it won’t resolve and none of its effects will happen. You won’t scry.
  • When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.
  • You choose how to order cards returned to your library after scrying no matter where you put them.
  • You perform the actions stated on a card in sequence. For some spells and abilities, that means you’ll scry last. For others, that means you’ll scry and then perform other actions.
  • If you choose zero targets, you’ll just scry 1 when the spell resolves. However, if you choose at least one target and all of Glimpse the Sun God’s targets are illegal as it tries to resolve, the spell won’t resolve and none of its effects will happen. You won’t scry in that case.
  • Prices

    Seller Price
    Cardmarket 0.2 EUR / 0.49 EUR
    Manapool 0.15 USD / 0.48 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 1.18 USD 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tap X target creatures. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

    Hold the Gates #16 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Creatures you control will have vigilance even if you control no Gates.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.36 USD
    Cardkingdom 0.35 USD / 1.49 USD
    Cardmarket / 0.71 EUR 0.25 EUR
    Tcgplayer 0.24 USD / 0.89 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control get +0/+1 for each Gate you control and have vigilance.

    Repel the Darkness #29 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you target one creature and that target is illegal as Repel the Darkness resolves, the spell doesn't resolve. You don't draw a card.
  • If you target two creatures and they're both illegal as Repel the Darkness resolves, the spell doesn't resolve; you don't draw a card. If just one target is illegal, the spell does resolve; the remaining legal target becomes tapped (if it's untapped at that time) and you draw a card.
  • If you target zero creatures, all that happens is you draw a card.
  • You may target zero, one, or two creatures. The creatures don't need to be untapped.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.08 USD / 0.12 USD
    Cardmarket / 0.1 EUR 0.04 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tap up to two target creatures. Draw a card.

    Sleep Paralysis #87 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If the target creature is an illegal target by the time Sleep Paralysis tries to resolve, the spell doesn't resolve. It won't enter the battlefield, so its ability won't trigger.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.2 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.06 EUR / 0.16 EUR
    Manapool 0.15 USD / 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.