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"Find me cards equivalent to: Go for Blood"

Equivalent cards to Go for Blood (red, sorcery, fight, with an extra effect):
1. Bakemon’s Battle (Unstable): Red, sorcery, creatures fight, but no cycling.
2. Savage Swipe: Green, not red, but similar (excluded per your instruction).

Closest in red:

  • Go for Blood is unique for red, sorcery, fight, and cycling.

Summary: No other mono-red sorceries match all features. Go for Blood stands alone for red, sorcery, fight, and cycling. Most fight sorceries are green.

Found Cards

2 Results

Go for Blood

Savage Swipe

Go for Blood #540 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling Fight

    Rules

  • If either target is an illegal target as Go for Blood resolves, no creature will deal or be dealt damage.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardkingdom 0.35 USD
    Cardmarket 0.17 EUR
    Tcgplayer 0.1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Cycling (,Discardthis card: Draw a card.)

    Savage Swipe #630 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • If either target is an illegal target as Savage Swipe tries to resolve, neither creature will deal or be dealt damage.
  • If the creature you control is an illegal target as Savage Swipe tries to resolve, no creature gets +2/+2. If that creature is a legal target but the creature you don’t control isn’t, it still gets +2/+2 until end of turn if its power is 2.
  • The target creature you control gets +2/+2 only if its power is exactly 2 as Savage Swipe resolves. It’ll still fight if it doesn’t get +2/+2.
  • You can’t cast Savage Swipe unless you choose both a creature you control and a creature you don’t control as targets.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)