🤖 ManaHive AI
"Find me cards equivalent to: Goblin Assault"
Equivalent cards to Goblin Assault (red enchantments, make tokens, force attack):
1. Krenko, Mob Boss (Legendary creature, creates Goblins, but not enchantment.)
2. Krenko's Command (sorcery, not enchantment, but makes Goblins.)
3. Dragon Fodder (sorcery, makes Goblins, not enchantment.)
4. Legion Warboss (creature, makes Goblins that must attack.)
5. Outpost Siege (red enchantment, can make tokens if Dragons mode is chosen, but not every upkeep.)
6. Siege-Gang Commander (creature, not enchantment, creates Goblins.)
Closest actual enchantment equivalents in red: only Goblin Assault. No direct red enchantment makes Goblin tokens with haste each upkeep and forces attacks.
Found Cards
7 Results
Dragon Fodder
Goblin Assault
Krenko's Command
Krenko, Mob Boss
Legion Warboss
Outpost Siege
Siege-Gang Commander
Dragon Fodder #FDN-535 Sorcery
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| Rarity: | Common |
| Converted Cost: | 2 |
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| Layout: | Normal |
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Rules
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Create two 1/1 red Goblin creature tokens.Goblin Assault #MM3-95 Enchantment
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| Rarity: | Uncommon |
| Converted Cost: | 3 |
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| Layout: | Normal |
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Rules
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At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste. Goblin creatures attack each combat if able.Krenko's Command #J25-140 Sorcery
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| Rarity: | Common |
| Converted Cost: | 2 |
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| Layout: | Normal |
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Rules
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Create two 1/1 red Goblin creature tokens.Krenko, Mob Boss #2407 Legendary Creature — Goblin Warrior
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| Rarity: | Rare |
| Converted Cost: | 4 |
| Power/Toughness: | 3/3 |
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| Layout: | Normal |
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Rules
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Legion Warboss #109s Creature — Goblin Soldier
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| Rarity: | Rare |
| Converted Cost: | 3 |
| Power/Toughness: | 2/2 |
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| Layout: | Normal |
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Abilities/Keywords
Mentor
Rules
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Mentor (Whenever this creature attacks, put a +1/+1counteron target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.Outpost Siege #110★ Enchantment
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| Rarity: | Rare |
| Converted Cost: | 4 |
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| Layout: | Normal |
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Rules
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As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.Siege-Gang Commander #DMR-136 Creature — Goblin
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| Rarity: | Rare |
| Converted Cost: | 5 |
| Power/Toughness: | 2/2 |
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| Layout: | Normal |
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