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5 Cards Found

AI 🤖 Find me cards equivalent to: Goblin Bomb

Equivalent cards to Goblin Bomb (red, explosive artifact/creature payoff):

  • Chance Encounter (red, coin flip win-con)
  • Helm of the Host (artifact, combo potential, but not random/coin flip)
  • Mizzium Tank (red, not explosive, but artifact synergy)
  • Madcap Experiment (red, risky, explosive, but fetches artifacts)

Closest in function and spirit: Chance Encounter (coin flips as a win-con).

Reason: Both use counters and chance to win the game.

Results:

Chance Encounter #182 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You can only win a coin flip if you are the player flipping the coin. Your opponent losing a flip does not count as you winning one.
  • Prices

    Seller Price
    Tcgplayer 1.21 USD / 9.87 USD
    Cardmarket 1.46 EUR / 8.54 EUR
    Cardkingdom 1.49 USD / 18.99 USD
    Cardsphere 1.4 USD
    Manapool 0.75 USD / 10.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you win a coin flip, put a luckcounteron this enchantment. At the beginning of your upkeep, if this enchantment has ten or more luck counters on it, you win the game.

    Goblin Bomb #103 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Nothing happens if you are instructed to remove a fuse counter from an empty card.
  • Prices

    Seller Price
    Tcgplayer 13.65 USD
    Cardmarket 6.21 EUR
    Cardkingdom 21.99 USD
    Cardsphere 12.66 USD
    Manapool 10 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fusecounteron this enchantment. If you lose the flip, remove a fusecounterfrom this enchantment. Remove five fuse counters from this enchantment andsacrificeit: It deals 20 damage to target player or planeswalker.

    Helm of the Host #217s Legendary Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the chosen creature will also work.
  • If the copied creature has {X} in its mana cost, X is considered to be 0.
  • If the copied creature is a token, the token that's created copies the original characteristics of that token as stated by the effect that created that token.
  • If the copied creature is copying something else (for example, if the copied creature is a Clone), then the token enters the battlefield as whatever that creature copied.
  • If the equipped creature leaves the battlefield before the triggered ability of Helm of the Host resolves, or if there is no equipped creature, no token is created. However, if Helm of the Host leaves the battlefield while its triggered ability is on the stack, a token will be created of the creature it last equipped. If that creature has also left the battlefield, its last known information is used to determine what the token looks like.
  • The token copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • The token gains haste indefinitely, and this effect isn't copiable. If something else copies the token later, that copy won't have haste.
  • The token isn't legendary, and this exception is copiable. If something else copies the token later, that copy also won't be legendary. If you control two or more permanents with the same name but only one is legendary, the "legend rule" doesn't apply.
  • Prices

    Seller Price
    Tcgplayer 27.4 USD
    Cardmarket 9.39 EUR
    Cardkingdom 32.99 USD
    Manapool 21.1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip

    Madcap Experiment #122s Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any abilities that trigger as the artifact enters the battlefield aren't put onto the stack until Madcap Experiment is done resolving.
  • If you don't reveal an artifact card, you'll randomize your library and be dealt damage equal to the number of cards in your library.
  • Once Madcap Experiment begins resolving, no player may take any actions other than those specified by Madcap Experiment until it's done resolving.
  • The number of cards revealed this way includes the artifact card you put onto the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.35 USD
    Cardmarket 0.73 EUR
    Cardkingdom 0.49 USD
    Manapool 0.68 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.

    Mizzium Tank #138s Artifact — Vehicle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Artifact
  • SubTypes:
  • Vehicle
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Crew Trample

    Rules

  • Mizzium Tank's triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Mizzium Tank's triggered ability triggers even if it's already a creature. In this case, it gets an additional +1/+1 until end of turn.
  • Prices

    Seller Price
    Tcgplayer 0.57 USD
    Cardmarket 0.36 EUR
    Cardkingdom 0.59 USD
    Manapool 0.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever you cast a noncreature spell, this Vehicle becomes an artifact creature and gets +1/+1 until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

    Chance Encounter Enchantment Normal - ~$6.01

    Goblin Bomb Enchantment Normal - ~$12.9

    Helm of the Host Legendary Artifact — Equipment Normal - ~$22.72

    Madcap Experiment Sorcery Normal - ~$0.56

    Mizzium Tank Artifact — Vehicle Normal - ~$0.47

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