🤖 ManaHive AI
Equivalent cards to Goblin Game in red, with type Sorcery and involving unique/life-loss chaos effects:
1. Goblin Game (the original, for reference)
2. Chance Encounter (Red, but Enchantment; involves flipping coins and chaos, not life-loss per se)
3. Final Fortune (Red Sorcery, gives an extra turn with a big drawback—lose the game after it)
4. Risk Factor (Red Sorcery, opponent chooses between taking 4 or letting you draw 3)
5. Fiery Gambit (Red Sorcery, flip coins for damage/life/loss effects, lots of randomness)
Reason: Red rarely features exactly this mini-game/life-loss mechanic at sorcery speed, but cards above share chaos, life-loss, or opponent choice elements typical of Goblin Game. No card is an exact functional match; Risk Factor comes closest in opponent choice and life-loss.
5 Results
Chance Encounter
Fiery Gambit
Final Fortune
Goblin Game
Risk Factor
Chance Encounter #182 Enchantment
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| Rarity: | Rare |
| Converted Cost: | 4 |
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| Layout: | Normal |
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Whenever you win a coin flip, put a luckcounteron this enchantment. At the beginning of your upkeep, if this enchantment has ten or more luck counters on it, you win the game.Fiery Gambit #90 Sorcery
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| Rarity: | Rare |
| Converted Cost: | 3 |
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| Layout: | Normal |
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Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.Final Fortune #1956 Instant
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| Rarity: | Rare |
| Converted Cost: | 2 |
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| Layout: | Normal |
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Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.Goblin Game #PLS-61 Sorcery
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| Rarity: | Rare |
| Converted Cost: | 7 |
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Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.Risk Factor #113p Instant
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| Rarity: | Rare |
| Converted Cost: | 3 |
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| Layout: | Normal |
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