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"Find me cards equivalent to: Goblin War Drums"

Cards similar to Goblin War Drums (Enchantment, Red, gives creatures menace):
1. Frenzied Rage — Red Aura, gives enchanted creature +2/+1 and menace.
2. Ferocity of the Wilds — Red Enchantment, creatures you control get +1/+0 and menace.
3. Subira, Tulzidi Caravanner — Red creature, gives creatures with power 2 or less menace (not an enchantment, but close in theme).

Ferocity of the Wilds is the closest as a red enchantment that grants menace.

Found Cards

4 Results

Ferocity of the Wilds

Frenzied Rage

Goblin War Drums

Subira, Tulzidi Caravanner

Ferocity of the Wilds #123 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.26 USD 0.15 USD
    Tcgplayer / 0.37 USD 0.18 USD
    Cardmarket / 0.25 EUR 0.09 EUR
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Attacking non-Human creatures you control get +1/+0 and have trample.

    Frenzied Rage #124 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.23 USD / 0.31 USD
    Manapool 0.15 USD / 0.18 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket / 0.24 EUR 0.09 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)

    Goblin War Drums #133 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Multiple War Drums are not cumulative. They are redundant.
  • When combined with an effect that reads "Each creature you control can't be blocked by more than one creature," none of your creatures can be blocked.
  • Prices

    Seller Price
    Manapool / 2.26 USD 0.26 USD
    Cardmarket 0.87 EUR / 1.68 EUR
    Tcgplayer 1.53 USD / 2.57 USD
    Cardkingdom / 4.99 USD 1.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have menace. (They can't be blocked except by two or more creatures.)

    Subira, Tulzidi Caravanner #82008 Legendary Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • If the target creature's power is greater than 2 as the first activated ability tries to resolve, the ability doesn't resolve. However, if instead the creature's power is raised above 2 after the ability resolves, it still can't be blocked that turn.
  • Once Subira's last ability resolves, check to see if the delayed triggered ability should trigger based on the power of the creatures immediately after damage is dealt, not based on their power as the ability resolves.
  • Once a creature with power 2 or less has been blocked, Subira's middle ability won't cause it to become unblocked.
  • You can activate Subira's last ability if your hand is empty. You simply discard zero cards.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste : Another target creature with power 2 or less can't be blocked this turn. , ,Discardyour hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.