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AI 🤖 Find me cards equivalent to: Gravitational Shift

Equivalent cards (Blue enchantments affecting flying creatures):

  • Levitation (all your creatures gain flying)
  • Archetype of Imagination (all your creatures gain flying, opponents lose flying)
  • Wonder (gives your creatures flying while in your graveyard)
  • Inniaz, the Gale Force (can mass pump flying creatures)


Reason: These cards alter or enhance flying creatures like Gravitational Shift.

Results:

Archetype of Imagination #81 Enchantment Creature — Human Wizard

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 6
Power/Toughness: 3/2
Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Conversely, continuous effects generated by static abilities (such as an Aura that granted the appropriate ability) would resume applying if the Archetype left the battlefield.
  • If you and an opponent each control the same Archetype, no creature controlled by any player will have the appropriate ability.
  • The Archetype's second ability applies to each creature controlled by any of your opponents, no matter when it entered the battlefield.
  • While you control an Archetype, continuous effects generated by the resolution of spells and abilities that would give the specified ability to creatures your opponents control aren't created. For example, if you control Archetype of Courage, a spell cast by an opponent that gives creatures they control first strike wouldn't cause the creatures to have first strike, even if later in the turn Archetype of Courage left the battlefield. (If the spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)
  • Prices

    Seller Price
    Tcgplayer 0.62 USD
    Cardmarket 0.64 EUR / 0.02 EUR
    Cardkingdom 1.49 USD
    Cardsphere 0.75 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.

    Gravitational Shift #54 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.76 USD
    Cardmarket 1.81 EUR
    Cardkingdom 1.29 USD
    Cardsphere 0.73 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures with flying get +2/+0. Creatures without flying get -2/-0.

    Inniaz, the Gale Force #12 Legendary Creature — Djinn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Djinn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If any player controls no nonland permanents, the player to their left doesn’t gain control of anything.
  • If you give away a creature you control with flying that attacked, it’s removed from combat. It will still be tapped if it was tapped, so it won’t be able to block.
  • In a Two-Headed Giant game, Inniaz’s ability ignores who’s on which team. The leftmost player on each team gains control of a teammate’s permanent, and the rightmost player gains one from the opposing team’s leftmost player. If your teammate gains control of an attacking creature this way, it’s still removed from combat.
  • In a two-player game, you exchange control of two permanents of your choice with your opponent.
  • Inniaz’s ability resolves before blockers are chosen.
  • Inniaz’s ability resolves even if some or all of the attacking creatures lose flying or leave combat before it resolves.
  • Inniaz’s ability triggers just once, no matter how many creatures with flying attack beyond the third.
  • The control-change effect of Inniaz’s last ability lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Inniaz leaves the battlefield. In a multiplayer game, a player who leaves the game takes back their permanent and gives back the one they took.
  • You choose the permanents to be blown over to other players while Inniaz’s ability is resolving. No player may take actions between the time you make the choices and the time control changes.
  • Prices

    Seller Price
    Tcgplayer 0.23 USD
    Cardmarket 0.33 EUR / 0.2 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.33 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying : Attacking creatures with flying get +1/+1 until end of turn. ( can be paid with either or .) Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.

    Levitation #35 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.39 USD / 6.02 USD
    Cardmarket 0.2 EUR / 2.89 EUR
    Cardkingdom 0.35 USD / 1.99 USD
    Cardsphere 0.41 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have flying.

    Wonder #170 Creature — Incarnation

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Incarnation
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.53 USD
    Cardmarket 1.27 EUR
    Cardkingdom 2.49 USD
    Cardsphere 1.45 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying.

    Archetype of Imagination Enchantment Creature — Human Wizard Normal - ~$2.52

    Gravitational Shift Enchantment Normal - ~$3.03

    Inniaz, the Gale Force Legendary Creature — Djinn Normal - ~$2.28

    Levitation Enchantment Normal - ~$2.89

    Wonder Creature — Incarnation Normal - ~$3.34

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