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"Find me cards equivalent to: Graywater's Fixer"

Equivalent cards to Graywater's Fixer (black/red, outlaw synergies, graveyard encore mechanic) are rare, but some similar options include:
1. Witch of the Moors (B) — Offers graveyard recursion for creatures.
2. Olivia, Crimson Bride (B, R) — Reanimates attacking creature from graveyard.
3. Chainer, Nightmare Adept (B, R) — Lets you cast creatures from graveyard, they gain haste.
4. Abadon the Despoiler (B, R) — Interacts with graveyard cards for value.


Reason: No other card gives encore to graveyard creatures, but these replicate similar graveyard, outlaw, or encore-ish value within black/red. Graywater's Fixer included for direct comparison.

Found Cards

4 Results

Chainer, Nightmare Adept

Graywater's Fixer

Olivia, Crimson Bride

Witch of the Moors

Chainer, Nightmare Adept #289 Legendary Creature — Human Minion

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 3/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Minion
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Chainer's first ability doesn't change when you can cast the creature card. You can normally only cast it during your turn while the stack is empty, but if the creature card has flash, you can cast it at other times.
  • Chainer's last ability triggers if Chainer enters the battlefield without being cast from your hand.
  • Chainer's last ability triggers if the entering creature was cast from a zone other than your hand, or if it wasn't cast at all and is entering the battlefield from anywhere (including from your hand).
  • If you somehow activate Chainer's first ability more than once during a turn (perhaps because Chainer left the battlefield and returned), you can cast a creature card for each ability's permission. Similarly, if another effect allows you to cast a creature card from your graveyard, you may use that permission and later use Chainer's permission to cast another creature card.
  • You don't choose a creature card to cast while activating or resolving Chainer's first ability. The ability creates a permission for you to cast a creature card from your graveyard later in the turn.
  • Prices

    Seller Price
    Tcgplayer 1.3 USD 1.61 USD 0.79 USD
    Manapool 1.69 USD 0.8 USD 1.69 USD
    Cardkingdom 4.49 USD 1.99 USD 1.99 USD
    Cardmarket 0.54 EUR / 0.97 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn. Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.

    Graywater's Fixer #36 Creature — Lizard Mercenary

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Lizard
  • Mercenary
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn't matter if it has more than one of those creature types; as long as it has at least one, it's an outlaw.
  • Each token must attack the appropriate player if able.
  • Exiling the card with encore is a cost to activate the ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.
  • Graywater's Fixer itself doesn't have encore. Its ability applies only while it's on the battlefield.
  • If an ability refers to an outlaw or whether a player controls an outlaw, it's referring only to permanents with one or more of the creature types specified above. Notably, it's not referring to any spell or card not on the battlefield. However, other abilities may refer to an "outlaw spell" or "outlaw card" in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.
  • If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player.
  • If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.
  • If one of the tokens somehow is under another player's control as the delayed triggered ability resolves, you can't sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.
  • If the mana cost of a card in your graveyard includes {X}, X is 0 for the purpose of determining its mana value.
  • Opponents who have left the game aren't counted when determining how many tokens to create.
  • Outlaw is not a creature type. If an effect asks you to choose a creature type, you can't choose outlaw.
  • The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.
  • Prices

    Seller Price
    Tcgplayer 0.35 USD
    Cardkingdom 0.49 USD
    Manapool 0.15 USD
    Cardmarket 0.28 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each outlaw creature card in your graveyard has encore , where X is its mana value. (Exile it and pay its encore cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste.Sacrificethem at the beginning of the next end step. Activate only as a sorcery.)

    Olivia, Crimson Bride #343 Legendary Creature — Vampire Noble

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Haste

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 16.99 USD 15.99 USD
    Manapool 8.97 USD / 8.46 USD
    Tcgplayer 8.94 USD / 10.8 USD
    Cardmarket / 8.12 EUR 7.51 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, haste Whenever Olivia attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."

    Witch of the Moors #230 Creature — Human Warlock

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warlock
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch

    Rules

  • As the triggered ability resolves, first the next opponent in turn order chooses a creature they control, then each other opponent in turn order does the same knowing the choices made before them. Then all the chosen creatures are sacrificed at the same time.
  • If you haven't gained life by the time your end step begins, the triggered ability won't trigger at all.
  • The triggered ability looks at whether you've gained life in the turn, even if Witch of the Moors wasn't on the battlefield when you gained life. It doesn't care if you also lost life, even if you lost more life than you gained.
  • The triggered ability triggers just once, no matter how much life you've gained.
  • You don't have to choose a target creature card at all. If you do and the target card is an illegal target by the time the ability tries to resolve, the ability won't resolve. Your opponents won't sacrifice creatures.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD
    Manapool 0.15 USD
    Cardmarket 0.43 EUR
    Tcgplayer 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.