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4 Cards Found

AI 🤖 Find me cards equivalent to: Great Intelligence's Plan

No direct Magic: The Gathering equivalent exists for Great Intelligence's Plan (a Doctor Who crossover card), but similar Azorius (white-blue) cards that let you name a card and exile based on that name include:

  • Meddling Mage (lets you name a card, prevents casting)
  • Nevermore (lets you name a card, prevents casting)
  • Extract (searches for a card in library and exiles it)


Reason: These cards interact with cards by naming them and restricting or exiling them, similar to Great Intelligence's Plan.

Results:

Extract #85 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 4.06 USD / 27.94 USD
    Cardmarket 2.42 EUR / 12.49 EUR
    Cardkingdom 24.99 USD
    Cardsphere 3.71 USD
    Manapool 2.65 USD / 15.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search target player's library for a card and exile it. Then that player shuffles.

    Great Intelligence's Plan #133 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A player facing a villainous choice can always choose either option, even if one or both of the options are impossible. For example, if one of the options is to sacrifice a creature, a player who controls no creatures can still choose that option.
  • If a spell or ability requires multiple players to face a villainous choice, the result is a little different from other effects in Magic. In that case, the first player in turn order makes their choice and the action for that choice is performed before the next player makes their choice. Then each of the remaining players repeat this process in turn order.
  • When a player faces a villainous choice, they first choose one of the two options, then all actions in the chosen option are performed.
  • Prices

    Seller Price
    Tcgplayer 0.24 USD / 4.82 USD
    Cardmarket 0.22 EUR / 0.63 EUR
    Cardkingdom 0.59 USD / 4.49 USD
    Cardsphere 0.21 USD
    Manapool 0.2 USD / 3.9 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw three cards. Then target opponent faces a villainous choice — Theydiscardthree cards, or you may cast a spell from your hand without paying its mana cost.

    Meddling Mage #3 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No one can cast spells or activate abilities between the time a card is named and the time that Meddling Mage's ability begins to apply.
  • Spells with the chosen name that somehow happen to already be on the stack when Meddling Mage enters the battlefield aren't affected by Meddling Mage's ability.
  • Prices

    Seller Price
    Tcgplayer 17.32 USD
    Cardmarket 12.26 EUR
    Cardkingdom 19.99 USD
    Manapool 18.96 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this creature enters, choose a nonland card name. Spells with the chosen name can't be cast.

    Nevermore #25 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although the named card can't be cast, it can still be put onto the battlefield by a spell or ability (if it's a permanent card).
  • No one can cast spells or activate abilities between the time a card is named and the time that Nevermore's ability starts to work.
  • Spells with the chosen name that somehow happen to already be on the stack when Nevermore enters are not affected by Nevermore's ability.
  • The named card can be cast again once Nevermore leaves the battlefield.
  • You can name either half of a split card, but not both. If you do so, that half (and both halves, if the split card has fuse) can't be cast. The other half is unaffected.
  • If you name one of the faces of a modal double-faced card, players may still play the face you didn't name. (Players can never cast the back face of a transforming double-faced card)
  • Prices

    Seller Price
    Tcgplayer 0.51 USD / 5.49 USD
    Cardmarket 0.56 EUR / 2.48 EUR
    Cardsphere 0.7 USD
    Manapool 0.35 USD / 1.75 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose a nonland card name. Spells with the chosen name can't be cast.

    Extract Sorcery Normal - ~$11.73

    Great Intelligence's Plan Sorcery Normal - ~$1.7

    Meddling Mage Creature — Human Wizard Normal - ~$17.13

    Nevermore Enchantment Normal - ~$1.69

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