cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Greenbelt Rampager"

Equivalent cards (in green, Elephant creature type, with an enter-the-battlefield ability, and a return to hand or conditional effect) include:

  • Greenbelt Rampager (original card)
  • Crashing Drawbridge (green, Elephant, but not the same ability—doesn't match return or enter triggers)
  • Ambush Krotiq (green, must return another permanent to hand when it enters)
  • Mosscoat Goriak (green—Elephant, but has vigilance and no ETB ability)
  • Thorn Mammoth (green—Elephant, fights when another creature enters)

Closest in effect (ETB balancing drawback) is Ambush Krotiq, but there’s no card with the exact energy interaction. Green Elephants have ETB or conditional return effects, but Greenbelt Rampager is unique with its energy requirement.

Found Cards

5 Results

Ambush Krotiq

Crashing Drawbridge

Greenbelt Rampager

Mosscoat Goriak

Thorn Mammoth

Ambush Krotiq #122 Creature — Insect

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 6
Power/Toughness: 5/5
Types:
  • Creature
  • SubTypes:
  • Insect
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • If you control no other creatures as Ambush Krotiq’s triggered ability resolves, nothing happens. Ambush Krotiq remains on the battlefield.
  • The triggered ability doesn’t target any permanent. You choose which one to return as the ability resolves. No player can respond to this choice once the ability starts resolving.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.19 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.03 USD / 0.38 USD
    Cardmarket / 0.19 EUR 0.03 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample When this creature enters, return another creature you control to its owner's hand.

    Crashing Drawbridge #316 Artifact Creature — Wall

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 0/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Wall
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 1.99 USD
    Cardmarket 0.75 EUR
    Manapool 0.72 USD
    Tcgplayer 0.75 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender : Creatures you control gain haste until end of turn.

    Greenbelt Rampager #107s Creature — Elephant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Elephant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If you have only one {E}, you can't pay it even if you want to.
  • If you have {E}{E}, you have to pay it, even if you don't want to.
  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Cardkingdom 1.99 USD
    Cardmarket 2.47 EUR
    Tcgplayer 2.69 USD
    Manapool 1.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, pay (two energy counters). If you can't, return this creature to its owner's hand and you get .

    Mosscoat Goriak #167 Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.26 USD 0.1 USD
    Cardmarket / 0.06 EUR 0.04 EUR
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance

    Thorn Mammoth #323 Creature — Elephant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Elephant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight Trample

    Rules

  • If the target creature is an illegal target when Thorn Mammoth's last ability tries to resolve, the ability doesn't resolve. If Thorn Mammoth is no longer on the battlefield, the target creature won't deal or be dealt damage.
  • Prices

    Seller Price
    Tcgplayer 1.1 USD
    Manapool 0.41 USD
    Cardkingdom 1.49 USD
    Cardmarket / 0.31 EUR 1.33 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever this creature or another creature you control enters, this creature fights up to one target creature you don't control.