🤖 ManaHive AI
Cards equivalent to Grim Reaper's Sprint in red with similar effects (Aura, combat phase, haste, or Morbid-like cost reduction):
1. Fervent Charge (WBR — gives +2/+2 to attacking creatures, not an Aura, similar stat boost for attack)
2. Aggravated Assault (R — lets you get additional combat phases)
3. Furious Rise (R — card advantage if you control a creature with power 4+, same color and some rewarding theme)
4. Hammerhand (R — Aura, gives +1/+1 and haste, enters and taps a creature)
5. Instill Energy (G, but similar aura with untap and haste effect)
Closest direct red enchantment–Aura combinations you want:
- Hammerhand (R, Aura, gives haste and stats, but not extra combat phase)
- Furious Rise is thematically similar for power-matters and card advantage in mono-red.
Note: None match all unique abilities of Grim Reaper's Sprint, but Hammerhand is closest Aura equivalent, and Aggravated Assault matches extra combat.
6 Results
Aggravated Assault
Fervent Charge
Furious Rise
Grim Reaper's Sprint
Hammerhand
Instill Energy
Aggravated Assault #2691 Enchantment
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| Rarity: | Rare |
| Converted Cost: | 3 |
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Fervent Charge #215 Enchantment
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| Rarity: | Rare |
| Converted Cost: | 4 |
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Whenever a creature you control attacks, it gets +2/+2 until end of turn.Furious Rise #136 Enchantment
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| Rarity: | Uncommon |
| Converted Cost: | 3 |
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At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.Grim Reaper's Sprint #386 Enchantment — Aura
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| Rarity: | Rare |
| Converted Cost: | 5 |
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Morbid — This spell costsHammerhand #IMA-132 Enchantment — Aura
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| Rarity: | Common |
| Converted Cost: | 1 |
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Enchant creature When this Aura enters, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste.Instill Energy #203 Enchantment — Aura
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| Rarity: | Uncommon |
| Converted Cost: | 1 |
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| Layout: | Normal |
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| Seller | Price |
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| Cardmarket | 270.25 EUR |