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AI 🤖 Find me cards equivalent to: Grip of Chaos

Equivalent cards in color (red) that create chaotic or random effects like Grip of Chaos include:

  • Confusion in the Ranks (red): Also switches control of permanents, leading to chaos.
  • Hive Mind (blue, but needs a blue splash): Each player copies the first instant or sorcery.
  • Scrambleverse (red): Randomly redistributes all permanents.


Reason: All these red cards promote randomness or chaotic board states, similar to Grip of Chaos.

Results:

Confusion in the Ranks #87 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The exchange isn't optional. If there is a legal choice, you must make one.
  • Confusion in the Ranks triggers on itself entering. If an opponent controls an enchantment, exchange Confusion in the Ranks for that enchantment.
  • Even though Confusion in the Ranks triggers only when an artifact, creature, or enchantment enters, the ability can target a land if the permanent entering is an artifact land.
  • The permanents are exchanged only if they're both on the battlefield when the ability resolves.
  • The permanents have to share a permanent type both when the target is chosen and when the ability resolves.
  • Prices

    Seller Price
    Tcgplayer 10.95 USD / 37.52 USD
    Cardmarket 2.66 EUR / 21.53 EUR
    Cardkingdom 17.99 USD
    Cardsphere 10.22 USD
    Manapool 11.34 USD / 54.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an artifact, creature, or enchantment enters, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.

    Grip of Chaos #98 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there are multiple legal targets, it may still choose the original one.
  • If there are no other legal targets, it keeps its target.
  • The ability triggers when a spell or ability is put on the stack, and this target-changing ability itself goes on the stack. This means that the spell or ability keeps its original target until this ability resolves. You determine the new target when this ability resolves, at which time the set of legal targets may have changed.
  • Prices

    Seller Price
    Tcgplayer 5.4 USD / 12.7 USD
    Cardmarket 1.02 EUR / 7.28 EUR
    Cardkingdom 5.99 USD / 13.99 USD
    Cardsphere 5.55 USD
    Manapool 3.99 USD / 8.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)

    Hive Mind #822 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A copy’s controller can’t choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
  • Each copy will have the same targets as the spell it’s copying unless its controller chooses new ones. That player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • Hive Mind will copy any instant or sorcery spell, not just one with targets.
  • Hive Mind’s effect is mandatory. Each other player must copy the spell whether they want to or not.
  • If a copy says that it affects “you,” it affects the controller of the copy, not the controller of the original spell. Similarly, if a copy says that it affects an “opponent,” it affects an opponent of the copy’s controller, not an opponent of the original spell’s controller.
  • If a player casts an instant or sorcery spell, Hive Mind’s ability triggers and is put on the stack on top of that spell. Hive Mind’s ability will resolve first. When it does, it creates a number of copies of that spell equal to the number of players in the game minus one. First the player whose turn it is (or, if that’s the player who cast the original spell, the player to that player’s left) puts their copy on the stack, choosing new targets for it if they like. Then each other player in turn order does the same. The last copy put on the stack will be the first one that resolves. (Note that the very last thing to happen is that the original spell resolves.)
  • If the spell that’s copied has an X whose value was determined as it was cast (like Earthquake does), the copy has the same value of X.
  • If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A player can’t choose a different one.
  • The copies that Hive Mind’s ability creates are created on the stack, so they’re not “cast.” Abilities that trigger when a player casts a spell (like Hive Mind’s ability itself) won’t trigger.
  • Prices

    Seller Price
    Tcgplayer 10.6 USD
    Cardmarket 7.38 EUR
    Cardkingdom 10.99 USD
    Manapool 10.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.

    Scrambleverse #153 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • All of the control-change effects happen at the same time.
  • Each nonland permanent will untap, no matter which player was randomly chosen to gain control of it.
  • For each nonland permanent, any player may be randomly chosen, including the permanent’s current controller.
  • Once Scrambleverse starts to resolve, no player may respond until it has finished resolving. For example, you can’t wait to see who will control a creature before deciding whether or not to activate one of its abilities.
  • Prices

    Seller Price
    Tcgplayer 1.09 USD / 3.7 USD
    Cardmarket 0.49 EUR / 2.33 EUR
    Cardkingdom 1.29 USD / 3.49 USD
    Cardsphere 1.02 USD
    Manapool 0.7 USD / 2.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.

    Confusion in the Ranks Enchantment Normal - ~$20.86

    Grip of Chaos Enchantment Normal - ~$7.19

    Hive Mind Enchantment Normal - ~$9.8

    Scrambleverse Sorcery Normal - ~$1.8

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