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5 Cards Found

AI 🤖 Find me cards equivalent to: Grip of Phyresis

Equivalent cards (black/white color identity, stealing equipment):
1. Magnetic Theft (Red, not same color) — Similar effect, but only attaches equipment, doesn't steal.
2. Steal Equipment (Blue, not same color) — Actually steals equipment, but blue.
3. Acquisitions Expert (Black, not an equipment-theft effect, but forces discard).

No direct equivalent in black/white, but you can use cards like Disenchant (white, destroys equipment) or Anguished Unmaking (black/white, exiles any nonland permanent) to handle equipment.


Reason:
Grip of Phyresis is unique in black/white for stealing and equipping equipment at instant speed.

Results:

Acquisitions Expert #89 Creature — Human Rogue

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: 1/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can't choose to exclude creatures from this count to lower the number.
  • If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.
  • If an ability of a creature counts the number of creatures in your party, that number is counted as the ability resolves. If that creature is still on the battlefield when the ability resolves, it'll be counted if appropriate.
  • If there are no creatures in your party as Acquisitions Expert's ability resolves, the target opponent reveals no cards and you choose no card.
  • To determine "the number of creatures in your party," check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
  • Prices

    Seller Price
    Tcgplayer 0.09 USD / 0.14 USD
    Cardmarket 0.08 EUR / 0.27 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

    Anguished Unmaking #242 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target nonland permanent is an illegal target as Anguished Unmaking tries to resolve, it won't resolve and none of its effects will happen. You won't lose 3 life.
  • Prices

    Seller Price
    Tcgplayer 2.17 USD / 6.31 USD
    Cardmarket 1.9 EUR / 4.77 EUR
    Cardkingdom 3.99 USD
    Cardsphere 2.5 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target nonland permanent. You lose 3 life.

    Disenchant #6 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • This is not modal. If the target changes from an artifact to an enchantment or vice versa, this still destroys it.
  • Prices

    Seller Price
    Tcgplayer 1.1 USD / 8.7 USD
    Cardmarket 0.35 EUR / 5.22 EUR
    Cardkingdom 0.69 USD / 8.99 USD
    Cardsphere 0.93 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target artifact or enchantment.

    Grip of Phyresis #9 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If the Equipment doesn’t provide a toughness boost, your Germ token will have 0 toughness and die. You’ll still control the Equipment.
  • The Germ token exists on the battlefield as a 0/0 for a brief moment before the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield will trigger based on its natural characteristics, not the characteristics it has immediately after becoming equipped.
  • Prices

    Seller Price
    Tcgplayer 0.26 USD
    Cardmarket 0.21 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.37 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target Equipment, then create a 0/0 black Phyrexian Germ creature token and attach that Equipment to it.

    Magnetic Theft #74 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Magnetic Theft can cause an Equipment one player controls to be attached to a creature another player controls. The controller of the Equipment can pay the equip cost to move the Equipment to a creature they control (but only any time that player could cast a sorcery).
  • Prices

    Seller Price
    Tcgplayer 5.29 USD / 20.53 USD
    Cardmarket 2 EUR / 5.03 EUR
    Cardkingdom 8.49 USD / 27.99 USD
    Cardsphere 4.82 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Attach target Equipment to target creature. (Control of the Equipment doesn't change.)

    Acquisitions Expert Creature — Human Rogue Normal - ~$0.23

    Anguished Unmaking Instant Normal - ~$3.61

    Disenchant Instant Normal - ~$3.71

    Grip of Phyresis Instant Normal - ~$0.33

    Magnetic Theft Instant Normal - ~$10.59

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