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6 Cards Found

AI 🤖 Find me cards equivalent to: Ground Rift

Equivalent cards to Ground Rift (red, sorcery, storm, targets creature, gives can’t block):
1. Artful Dodge – Blue, but closest effect (gives unblockable, not red).
2. Slip Through Space – Blue, similar effect (unblockable, one turn).
3. Infuriate – Red, targets creature, gives +3/+2 (doesn’t give can’t block, but common in red pump spells).
4. Twinflame – Red, targets creature, but makes a token copy.
5. Balduvian Rage – Red, targets creature, grants +X/+0 and draw (doesn’t give can’t block).

No exact red equivalent to Ground Rift with storm and can’t block. Ground Rift is unique for red. Closest for red is pump or temporary unblockable, but not both with storm.


Reason:
Storm, target creature can’t block, and red is uniquely combined in Ground Rift.

Results:

Artful Dodge #27 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback

    Rules

  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it’s legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you’re paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • “Flashback [cost]” means “You may cast this card from your graveyard by paying [cost] rather than paying its mana cost” and “If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack.”
  • Prices

    Seller Price
    Tcgplayer 0.74 USD / 4.92 USD
    Cardmarket 1.23 EUR / 8.28 EUR
    Cardkingdom 1.79 USD / 6.99 USD
    Cardsphere 0.84 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature can't be blocked this turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Balduvian Rage #115 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • If the target creature is an illegal target by the time Balduvian Rage tries to resolve, the spell won't resolve. You won't draw a card next turn.
  • Prices

    Seller Price
    Tcgplayer 0.12 USD / 0.16 USD
    Cardmarket 0.07 EUR / 0.17 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.

    Ground Rift #162 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Storm

    Rules

  • A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won't affect the copies.
  • Spells cast from zones other than a player's hand and spells that were countered are counted by the storm ability.
  • The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.
  • The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.
  • You may choose new targets for any of the copies. You can make different choices for each copy.
  • Prices

    Seller Price
    Tcgplayer 0.2 USD / 7.06 USD
    Cardmarket 0.2 EUR / 1.33 EUR
    Cardkingdom 0.35 USD / 4.99 USD
    Cardsphere 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature without flying can't block this turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

    Infuriate #104 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.37 USD 0.39 USD 0.47 USD
    Cardmarket 0.3 EUR / 0.55 EUR
    Cardkingdom 0.49 USD 0.49 USD 0.69 USD
    Cardsphere 0.44 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +3/+2 until end of turn.

    Slip Through Space #47 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Devoid

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.46 USD / 5.06 USD
    Cardmarket 0.31 EUR / 2.94 EUR
    Cardkingdom 0.79 USD / 6.99 USD
    Cardsphere 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Devoid (This card has no color.) Target creature can't be blocked this turn. Draw a card.

    Twinflame #1810 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the copied creature will also work.
  • If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.
  • If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.
  • If another creature becomes or enters the battlefield as a copy of the token, that creature will have haste, but you won't exile it. However, if Twinflame creates multiple tokens copying a single creature due to a replacement effect (like the one Doubling Season creates), you'll exile each of them.
  • If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • If the copied creature has {X} in its mana cost, X is considered to be 0.
  • If the copied creature is a token, the token created by Twinflame copies the original characteristics of that token as stated by the effect that put that token onto the battlefield.
  • If the copied creature is copying something else (for example, if the copied creature is a Clone), then the token enters the battlefield as whatever that creature copied.
  • The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.
  • The tokens copy exactly what was printed on the original creature and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • The tokens see each other enter the battlefield. If any of them have a triggered ability that triggers whenever a creature enters the battlefield, they'll trigger for one another.
  • You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.
  • Prices

    Seller Price
    Tcgplayer 7.97 USD / 9.4 USD
    Cardkingdom 12.99 USD
    Cardsphere 5.08 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Strive — This spell costs more to cast for each target beyond the first. Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.

    Artful Dodge Sorcery Normal - ~$3.54

    Balduvian Rage Instant Normal - ~$0.23

    Ground Rift Sorcery Normal - ~$2.07

    Infuriate Instant Normal - ~$0.47

    Slip Through Space Sorcery Normal - ~$2.42

    Twinflame Sorcery Normal - ~$8.86

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