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"Find me cards equivalent to: Ground Rift"

Equivalent cards to Ground Rift with similar attributes (Sorcery, Red, similar effect):
1. Bedlam – Red sorcery, all creatures can’t block.
2. Hijack – Red sorcery, gains control of a creature, untaps it, and gives it haste. (Unblock effect by taking blockers)
3. Foul Play – Closest in effect and color, but no storm.
4. Burn at the Stake – Red sorcery, not exact, but prevents blocking by removing blockers.

There are few direct equivalents with storm and the same effect as Ground Rift in red, but these cards have similar red sorcery mechanics that hinder or bypass blocking. Ground Rift is unique with its storm ability.

Found Cards

5 Results

Bedlam

Burn at the Stake

Foul Play

Ground Rift

Hijack

Bedlam #74 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.82 USD / 1.75 USD
    Cardmarket / 2.15 EUR 0.77 EUR
    Cardkingdom 1.99 USD / 2.99 USD
    Tcgplayer 1.04 USD / 1.73 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures can't block.

    Burn at the Stake #130 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • All creatures tapped this way become tapped at the same time.
  • Players may not respond to the paying of costs. Once Burn at the Stake has been announced and put on the stack, no one can try to respond by tapping any creatures.
  • The amount of damage Burn at the Stake deals won’t change if any creatures tapped to cast it become untapped or leave the battlefield before it resolves.
  • Prices

    Seller Price
    Cardmarket 1.27 EUR / 2.42 EUR
    Cardkingdom 1.49 USD / 2.49 USD
    Tcgplayer 1.06 USD / 4.39 USD
    Manapool 0.43 USD / 1.81 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell, tap any number of untapped creatures you control. Burn at the Stake deals damage to any target equal to three times the number of creatures tapped this way.

    Foul Play #101 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Investigate

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 0.06 USD 0.12 USD
    Manapool / 0.15 USD 0.15 USD
    Cardmarket / 0.14 EUR 0.05 EUR
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target creature with power 2 or less. Investigate. (Create a Clue token. It's an artifact with ",Sacrificethis token: Draw a card.")

    Ground Rift #162 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Storm

    Rules

  • A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won't affect the copies.
  • Spells cast from zones other than a player's hand and spells that were countered are counted by the storm ability.
  • The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.
  • The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.
  • You may choose new targets for any of the copies. You can make different choices for each copy.
  • Prices

    Seller Price
    Manapool 0.15 USD / 3.11 USD
    Cardkingdom / 3.99 USD 0.35 USD
    Tcgplayer 0.27 USD / 6.52 USD
    Cardmarket 0.18 EUR / 3.13 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature without flying can't block this turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

    Hijack #118 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You can target and gain control of an untapped artifact or creature this way. You can also untap an artifact or creature you already control and give it haste.
  • Prices

    Seller Price
    Tcgplayer 0.26 USD / 0.4 USD
    Manapool / 0.25 USD 0.15 USD
    Cardmarket / 0.24 EUR 0.09 EUR
    Cardkingdom / 0.49 USD 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.