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"Find me cards equivalent to: Guardian Augmenter"

Equivalent or similar cards to Guardian Augmenter (Green creatures that give bonuses to your commander or protect it):
1. Shielding Plax — Grants hexproof to a creature (including commanders).
2. Swiftfoot Boots — While it's not a creature, it grants hexproof and haste to equipped creatures, fitting a commander protection role.
3. Steely Resolve — Gives all creatures of a chosen type (can be commander) shroud.
4. Asceticism — Green enchantment that gives all your creatures (including commanders) hexproof.

All are green and provide some bonus or protection to your commander, like Guardian Augmenter. Note: direct equivalents in strictly creature and effect are rare, but these cards fill similar roles.

Found Cards

5 Results

Asceticism

Guardian Augmenter

Shielding Plax

Steely Resolve

Swiftfoot Boots

Asceticism #SOM-110 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You may target any creature with the regeneration ability, not just one you control.
  • Prices

    Seller Price
    Cardkingdom 11.99 USD
    Tcgplayer 8.75 USD
    Cardmarket 5.05 EUR
    Manapool 7.94 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have hexproof. : Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

    Guardian Augmenter #62 Creature — Troll Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Troll
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • Being a commander is not a copiable characteristic; these effects do not apply to copies of a player’s commander.
  • These effects apply to any commanders you control, not just your own commander.
  • Prices

    Seller Price
    Cardkingdom 15.99 USD
    Tcgplayer 9.86 USD
    Manapool 7.18 USD
    Cardmarket / 19 EUR 12.54 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Commander creatures you control get +2/+2. Commanders you control have hexproof.

    Shielding Plax #222 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • This is not the same as hexproof. If, for example, you target one of your opponent's creatures, your opponents won't be able to target their own creature with spells or abilities.
  • If the target creature is an illegal target by the time Shielding Plax tries to resolve, the Aura spell doesn't resolve. It won't enter the battlefield, so its enters-the-battlefield ability won't trigger.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.79 USD
    Cardmarket 0.15 EUR / 0.16 EUR
    Tcgplayer / 0.2 USD 0.15 USD
    Manapool 0.15 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ( can be paid with either or .) Enchant creature When this Aura enters, draw a card. Enchanted creature can't be the target of spells or abilities your opponents control.

    Steely Resolve #286 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 10.4 EUR / 34.25 EUR
    Cardkingdom 23.99 USD / 59.99 USD
    Tcgplayer / 62.29 USD 17.22 USD
    Manapool / 36.05 USD 15.63 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose a creature type. Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)

    Swiftfoot Boots #317 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Swiftfoot Boots to allow two new creatures to attack in the same turn.
  • Prices

    Seller Price
    Cardmarket 1.87 EUR
    Manapool 2.65 USD
    Tcgplayer 1.91 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.) Equip (: Attach to target creature you control. Equip only as a sorcery.)