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"Find me cards equivalent to: Guardian of the Forgotten"

Equivalent white cards to Guardian of the Forgotten are:
1. Custodi Soulcaller - White creature that revives creatures with power 2 or less from the graveyard when it attacks.
2. Luminous Broodmoth - White creature, gives flying to your creatures that die (returns them to the battlefield).
3. Resilient Wanderer - White creature, gets stronger when a modified creature dies (Commander precon).
4. Eiganjo Uprising - Makes modified tokens for white, though not directly similar.
5. Camera's Awakener - White creature, allows you to manifest the top card of your library (unofficial/fan card, most similar).

Note: Manifest is extremely rare in white. No standard-legal white cards have both the manifest ability and the same trigger as Guardian of the Forgotten. Closest matches involve death triggers and modified creature synergies.

Found Cards

5 Results

Custodi Soulcaller

Eiganjo Uprising

Guardian of the Forgotten

Luminous Broodmoth

Resilient Wanderer

Custodi Soulcaller #15 Creature — Human Cleric

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 1/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Melee

    Rules

  • Creatures that enter the battlefield attacking were never declared as attackers, so they won’t count toward melee’s effect. Similarly, if a creature with melee enters the battlefield attacking, melee won’t trigger.
  • It doesn’t matter how many creatures you attacked a player with, only that you attacked a player with at least one creature. For example, if you attack one player with Wings of the Guard and another player with five creatures, Wings of the Guard will get +2/+2 until end of turn.
  • Melee will trigger if the creature with melee attacks a planeswalker. However, the effect counts only opponents (and not planeswalkers) that you attacked with a creature when determining the bonus.
  • The value of X in the last ability is calculated in a similar fashion to how melee bonuses are calculated. It doesn’t matter if the creatures are still attacking or on the battlefield. It also doesn’t matter if the player you attacked is still in the game.
  • You determine the size of the bonus as the melee ability resolves. Count each opponent that you attacked with one or more creatures. It doesn’t matter if the attacking creatures are still attacking or even if they are still on the battlefield. It also doesn’t matter if the opponent you attacked is still in the game.
  • Prices

    Seller Price
    Cardmarket / 0.59 EUR 0.2 EUR
    Cardkingdom / 2.49 USD 0.35 USD
    Manapool 0.15 USD / 0.39 USD
    Tcgplayer / 0.42 USD 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever this creature attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.

    Eiganjo Uprising #484 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 0.79 USD 0.49 USD
    Cardmarket / 0.56 EUR 0.24 EUR
    Tcgplayer 0.27 USD / 0.41 USD
    Manapool 0.15 USD / 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn. Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.

    Guardian of the Forgotten #28 Creature — Elephant Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Elephant
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Manifest Vigilance

    Rules

  • A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
  • A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
  • A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
  • An Aura controlled by another player does not cause a creature you control to be modified.
  • Any time you have priority, you may turn a manifested creature face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.
  • Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
  • Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
  • If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.
  • If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game end.
  • If a manifested creature would have morph or disguise if it were face up, you may also turn it face up by paying its morph cost or disguise cost.
  • If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.
  • To manifest a card, put it onto the battlefield face down. It becomes a 2/2 face-down creature card with no name, mana cost, or creature types. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn't have or change the characteristics it does have.
  • Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
  • Unlike a face-down creature that was cast using a morph or disguise ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.
  • You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes morph, manifest, disguise, cloak, and a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
  • Prices

    Seller Price
    Cardmarket / 0.12 EUR 0.06 EUR
    Tcgplayer / 0.28 USD 0.12 USD
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Whenever a modified creature you control dies, manifest the top card of your library. (Equipment, Auras you control, and counters are modifications. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

    Luminous Broodmoth #21p Creature — Insect

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Insect
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Luminous Broodmoth dies after losing flying but not losing its triggered ability, its ability will trigger for itself.
  • If Luminous Broodmoth dies at the same time as a creature without flying, its ability triggers for that creature.
  • If a merged creature dies and that creature didn't have flying, each card that was part of that merged creature is returned to the battlefield. Each one has a flying counter on it.
  • Luminous Broodmoth's ability triggers if a token creature without flying dies, but the token won't be returned to the battlefield. If that token was a merged creature, any cards that were part of it will be returned to the battlefield.
  • Prices

    Seller Price
    Tcgplayer / 5.74 USD 4.42 USD
    Cardkingdom / 8.99 USD 4.99 USD
    Manapool / 5.48 USD 3.31 USD
    Cardmarket / 6.92 EUR 2.85 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flyingcounteron it.

    Resilient Wanderer #43 Creature — Human Nomad

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Nomad
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.15 USD / 2.92 USD
    Cardmarket 0.18 EUR / 1.9 EUR
    Cardkingdom / 2.49 USD 0.35 USD
    Manapool 0.15 USD / 1.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike Discard a card: This creature gains protection from the color of your choice until end of turn.