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MANAHIVE

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"Find me cards equivalent to: HELIOS One"

Cards equivalent to HELIOS One (colorless lands with utility):
1. Arch of Orazca

  • Adds {C}, draws cards with city's blessing.
    2. Blast Zone
  • Adds {C}, can be charged and sacrificed to destroy nonland permanents with X cmc.
    3. Cryptic Cave
  • Adds {C}, can be sacrificed to draw a card.
    4. Scavenger Grounds
  • Adds {C}, can be sacrificed to exile all graveyards.

Each offers colorless mana and additional utility, though none offer energy, and only Blast Zone destroys nonland permanents.

Found Cards

4 Results

Arch of Orazca

Blast Zone

HELIOS One

Scavenger Grounds

Arch of Orazca #404 Land

Info

Color:
Identifies:
Cost:
Rarity: Special
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Ascend

    Rules

  • A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
  • Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
  • If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
  • If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
  • If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
  • Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
  • Prices

    Seller Price
    Tcgplayer 0.41 USD / 6.2 USD
    Cardmarket / 3.58 EUR 0.35 EUR
    Manapool 0.43 USD / 7.7 USD
    Cardkingdom 0.59 USD / 8.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) : Add . , : Draw a card. Activate only if you have the city's blessing.

    Blast Zone #2 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An activation cost of {X}{X} means that you pay twice X. If you want X to be 3, you pay {6} to activate Blast Zone’s ability.
  • Every token has mana value 0 unless it is copying something or was created with a specific mana cost.
  • If a permanent has {X} in its mana cost, X is 0 for the purpose of determining its mana value.
  • Prices

    Seller Price
    Tcgplayer / 0.88 USD 0.46 USD
    Manapool / 0.73 USD 0.4 USD
    Cardkingdom / 2.49 USD 0.69 USD
    Cardmarket 0.46 EUR / 2.26 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters with a chargecounteron it. : Add . , : Put X charge counters on this land. , ,Sacrificethis land:Destroyeach nonland permanent with mana value equal to the number of charge counters on this land.

    HELIOS One #677 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A token that’s not a copy of something else normally won’t have a mana cost. Anything without a mana cost normally has a mana value of 0.
  • Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
  • Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
  • If a permanent has {X} in its mana cost, X is 0 when determining its mana value.
  • If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.
  • Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Tcgplayer 4.15 USD
    Cardkingdom 4.49 USD
    Cardmarket 4.16 EUR
    Manapool 2.92 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : You get (an energy counter). , , Pay X ,Sacrificethis land:Destroytarget nonland permanent with mana value X. Activate only as a sorcery.

    Scavenger Grounds #127 Land — Desert

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Desert
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The sacrificed Desert will be in your graveyard to be exiled by the last ability of Scavenger Grounds.
  • Prices

    Seller Price
    Cardkingdom 10.99 USD
    Manapool 7.29 USD
    Cardmarket 10.6 EUR
    Tcgplayer 8.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , ,Sacrificea Desert: Exile all graveyards.