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"Find me cards equivalent to: Hand That Feeds"

Equivalent cards to Hand That Feeds with similar color (Red) and mechanics (attack trigger, delirium, or granting menace):
1. Bloodrage Berserker
Type: Creature — Human Berserker
Color: R
Text: Whenever you cast a spell with mana value 5 or greater, Bloodrage Berserker gets +2/+0 and gains menace until end of turn.

Reason: Shares the attack-boost and menace theme on a red creature.
2. Emberwilde Captain
Type: Creature — Djinn Pirate
Color: R
Text: Whenever an opponent attacks you while you are the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand.

Reason: Attack-focused ability, but no menace.
3. Relentless Raptor
Type: Creature — Dinosaur
Color: R/W
Text: Vigilance; Relentless Raptor attacks or blocks each combat if able.

Reason: Attack-oriented, but no trigger or menace.

Closest are cards like Bloodrage Berserker:

  • Shares red color
  • Attack-triggered bonuses with menace

None are exact, but Bloodrage Berserker is most similar.

Found Cards

3 Results

Emberwilde Captain

Hand That Feeds

Relentless Raptor

Emberwilde Captain #175 Creature — Djinn Pirate

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 4/2
Types:
  • Creature
  • SubTypes:
  • Djinn
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Emberwilde Captain's last ability triggers once for each player who attacks you, no matter how many creatures they attack with beyond the first.
  • Emberwilde Captain's last ability won't trigger if an opponent attacks only planeswalkers you control and not you.
  • If another player becomes the monarch after Emberwilde Captain's last ability triggers but before it resolves, the ability will resolve as normal. The player who attacked you will be dealt damage, even if that player was the one who became the monarch.
  • If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
  • If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
  • If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
  • The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.
  • There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."
  • Prices

    Seller Price
    Cardkingdom 2.79 USD / 3.49 USD
    Cardmarket 1.89 EUR / 3.11 EUR
    Manapool 1.32 USD / 1.82 USD
    Tcgplayer / 1.76 USD 2.3 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you become the monarch. Whenever an opponent attacks you while you're the monarch, this creature deals damage to that player equal to the number of cards in their hand.

    Hand That Feeds #139 Creature — Mutant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Mutant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.05 EUR / 0.06 EUR
    Tcgplayer / 0.11 USD 0.09 USD
    Manapool / 0.15 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Delirium — Whenever this creature attacks while there are four or more card types among cards in your graveyard, it gets +2/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

    Relentless Raptor #169 Creature — Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • If the defending player somehow gains control of Relentless Raptor after it attacks, it must also block if able.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.2 USD / 0.66 USD
    Cardmarket 0.19 EUR / 0.28 EUR
    Manapool 0.15 USD / 0.25 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance This creature attacks or blocks each combat if able.