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"Find me cards equivalent to: Hand of Vecna"

Equivalent cards to Hand of Vecna (colorless, Legendary Artifact — Equipment, similar effect/utility):
1. Sword of Fire and Ice — Equip {2}, grants +2/+2 and effects on attack.
2. Batterskull — Equip {5}, grants +4/+4, vigilance, lifelink.
3. Umezawa's Jitte — Equip {2}, +1/+1 counter engine on combat.
4. Blackblade Reforged — Equip {7} (or {3} for legends), +1/+1 per land you control.
5. Colossus Hammer — Equip {8}, creature gets +10/+10.


Reason: All are colorless Legendary Equipment with hand or stat-scaling/buffing effects. The searched card is Hand of Vecna.

Found Cards

6 Results

Batterskull

Blackblade Reforged

Colossus Hammer

Hand of Vecna

Sword of Fire and Ice

Umezawa's Jitte

Batterskull #20 Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 5
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
  • If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
  • Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
  • The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
  • The ability to return Batterskull to its owner's hand can be activated only if Batterskull is on the battlefield. If Batterskull is no longer on the battlefield when the ability resolves, Batterskull remains in its new zone and isn't returned to its owner's hand.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. : Return this Equipment to its owner's hand. Equip

    Blackblade Reforged #211p Legendary Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • "Equip [quality] creature" is a variant of the equip keyword. "Equip [quality] creature [cost]" means "[Cost]: Attach this Equipment to target [quality] creature you control. Activate only as a sorcery."
  • Whether the target creature is legendary is checked only as Blackblade Reforged's first equip ability is activated and as that ability resolves. If the creature somehow becomes nonlegendary later, Blackblade Reforged remains attached to it.
  • Prices

    Seller Price
    Cardkingdom 14.99 USD / 27.99 USD
    Cardmarket 1.89 EUR / 2.89 EUR
    Tcgplayer / 20.05 USD 7.56 USD
    Manapool 26.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+1 for each land you control. Equip legendary creature Equip

    Colossus Hammer #1866 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • Colossus Hammer can be attached to a creature that didn't have flying to begin with. It just won't lose flying.
  • If an ability of the equipped creature states that it has flying "as long as" a particular condition is true, that condition becoming true will not cause that creature to gain flying. For example, if the equipped creature "has flying as long as it's attacking," it will not gain flying, even if it attacks after Colossus Hammer becomes attached to it.
  • If the equipped creature gains flying after Colossus Hammer became attached to it, it will keep flying.
  • Prices

    Seller Price
    Manapool / 16.15 USD 9.06 USD
    Cardkingdom / 8.99 USD 9.49 USD
    Tcgplayer 8.62 USD
    Cardmarket 6.84 EUR / 7.86 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +10/+10 and loses flying. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Hand of Vecna #246a Legendary Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • Hand of Vecna's triggered ability uses the number of cards in your hand as it resolves to determine the bonus the creature gets. It won't change if the number of cards in your hand changes later in the turn.
  • If you control both Vecna and Hand of Vecna equipped to another creature, you choose which creature to apply the bonus to as the triggered ability resolves.
  • Prices

    Seller Price
    Cardmarket 1.77 EUR
    Cardkingdom 10.99 USD
    Tcgplayer 12.92 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. Equip—Pay 1 life for each card in your hand. Equip

    Sword of Fire and Ice #62 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If the chosen target is an illegal target by the time the triggered ability tries to resolve, the ability won't resolve. You won't draw a card.
  • Prices

    Seller Price
    Tcgplayer / 62.84 USD 38.98 USD
    Cardkingdom / 74.99 USD 59.99 USD
    Manapool 40.11 USD / 65.48 USD
    Cardmarket 27.24 EUR / 47 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card. Equip

    Umezawa's Jitte #19 Legendary Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If the "target creature gets -1/-1 until end of turn" mode is chosen, the target creature must also be announced.
  • If the Jitte is moved after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.
  • If the Jitte leaves the battlefield after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.
  • The ability can be used any time Umezawa's Jitte's controller has priority — only the "target creature" choice has additional requirements. Choosing the "Equipped creature gets +2/+2 until end of turn" mode does nothing if the Jitte isn't equipped to a creature when the ability resolves.
  • Umezawa's Jitte's activated ability generates a modal choice. The choice is made when the ability is activated.
  • Prices

    Seller Price
    Cardkingdom 3.49 USD / 5.99 USD
    Manapool 4.39 USD / 4.6 USD
    Tcgplayer / 5.46 USD 4.22 USD
    Cardmarket 2.03 EUR / 0.17 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a chargecounterfrom Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. Equip