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"Find me cards equivalent to: Harald Unites the Elves"

Cards equivalent to Harald Unites the Elves (black-green, Elf/synergy, saga style):

  • The First Eruption (Saga, but red)
  • Elvish Promenade (Elf synergy, green)
  • Pact of the Serpent (Elf tribal, black)
  • Prowess of the Fair (Elf dies, token, black)
  • Shamanic Revelation (draw for green creatures, green)
  • Elderfang Venom (Elf tribal benefit, black-green)

Closest direct equivalents in black-green, Elf tribal/synergy, but Harald Unites the Elves is unique as a saga.

Found Cards

7 Results

Elderfang Venom

Elvish Promenade

Harald Unites the Elves

Pact of the Serpent

Prowess of the Fair

Shamanic Revelation

The First Eruption

Elderfang Venom #15 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 13.99 USD
    Cardmarket / 3.72 EUR 5.67 EUR
    Tcgplayer 13.03 USD
    Manapool 12.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Attacking Elves you control have deathtouch. Whenever an Elf you control dies, each opponent loses 1 life and you gain 1 life.

    Elvish Promenade #208 Kindred Sorcery — Elf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Kindred
  • Sorcery
  • SubTypes:
  • Elf
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Kindred is a card type that allows noncreature cards to have creature types. For example, Echoes of Eternity is an Eldrazi (although not a creature) while on the battlefield and an Eldrazi card (although not a creature card) in zones other than the battlefield.
  • This cards was originally printed with the "tribal" card type. That card type has been replaced with "kindred". This change does not affect the gameplay function of this card.
  • While it appears only on cards that already have other card types, kindred is a card type and will be counted by effects that refer to the number of card types among cards in a zone.
  • Prices

    Seller Price
    Tcgplayer 10.28 USD / 17.53 USD
    Cardkingdom 11.99 USD / 22.99 USD
    Cardmarket 2.4 EUR / 6.9 EUR
    Manapool / 25.41 USD 7.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create a 1/1 green Elf Warrior creature token for each Elf you control.

    Harald Unites the Elves #213s Enchantment — Saga

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won’t trigger again.
  • As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
  • Conversely, the triggered ability created by the chapter III ability will trigger whenever any Elf you control attacks that turn, even if you didn’t control that Elf as the chapter III ability resolved.
  • Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
  • For the chapter I ability, the Elf or Tyvar card you put onto the battlefield can be one of the cards you just milled, or it may be one that was already in your graveyard.
  • If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
  • Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.
  • Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
  • Only Elves you control as the chapter II ability resolves will get a +1/+1 counter. Elves that come under your control later in the turn will not.
  • Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
  • The triggered ability created by the chapter III ability resolves before blockers are declared. It may remove opposing creatures before they have the chance to block.
  • Prices

    Seller Price
    Cardkingdom 1.79 USD
    Cardmarket / 0.86 EUR 1.19 EUR
    Manapool 0.84 USD
    Tcgplayer 0.84 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter III.) I —Millthree cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield. II — Put a +1/+1counteron each Elf you control. III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.

    Pact of the Serpent #9 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The value of X is based on the number of creatures the player controls of the chosen type as Pact of the Serpent resolves.
  • You choose the target player as you cast Pact of the Serpent, but you don't choose the creature type until the spell resolves.
  • You must choose an existing creature type, such as Squirrel or Knight. You can't choose card types (e.g., artifact) or supertypes (e.g., snow).
  • Prices

    Seller Price
    Tcgplayer 2.99 USD
    Cardkingdom 2.99 USD
    Cardmarket 2.12 EUR / 3.66 EUR
    Manapool 2.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.

    Prowess of the Fair #136 Kindred Enchantment — Elf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Kindred
  • Enchantment
  • SubTypes:
  • Elf
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If Prowess of the Fair and another nontoken Elf are put into your graveyard simultaneously (by Akroma's Vengeance, for example), the other Elf will cause Prowess of the Fair's ability to trigger.
  • Kindred is a card type that allows noncreature cards to have creature types. For example, Echoes of Eternity is an Eldrazi (although not a creature) while on the battlefield and an Eldrazi card (although not a creature card) in zones other than the battlefield.
  • This cards was originally printed with the "tribal" card type. That card type has been replaced with "kindred". This change does not affect the gameplay function of this card.
  • While it appears only on cards that already have other card types, kindred is a card type and will be counted by effects that refer to the number of card types among cards in a zone.
  • Prices

    Seller Price
    Cardkingdom 3.99 USD / 13.99 USD
    Tcgplayer 4.97 USD / 18.7 USD
    Manapool 5.67 USD / 13.54 USD
    Cardmarket / 4.26 EUR 0.45 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token.

    Shamanic Revelation #138p Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • After you draw cards while Shamanic Revelation is resolving, nothing else can happen before you gain the appropriate amount of life. Notably, abilities that trigger when you draw cards won't be put onto the stack until after you've gained life.
  • Prices

    Seller Price
    Tcgplayer 3.09 USD / 5.46 USD
    Manapool 4.78 USD
    Cardkingdom / 11.99 USD 4.99 USD
    Cardmarket 0.7 EUR / 1.2 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.

    The First Eruption #122s Enchantment — Saga

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:

    Rules

  • A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.
  • As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
  • Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
  • If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won't cause a previous chapter ability to trigger.
  • If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
  • Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
  • Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
  • While resolving The First Eruption's final chapter ability, you must sacrifice one Mountain if able. You can't sacrifice multiple Mountains to deal more damage.
  • Prices

    Seller Price
    Cardkingdom 0.59 USD
    Cardmarket 0.38 EUR
    Tcgplayer 0.48 USD
    Manapool 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter III.) I — This Saga deals 1 damage to each creature without flying. II — Add . III —Sacrificea Mountain. If you do, this Saga deals 3 damage to each creature.