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7 Cards Found

AI 🤖 Find me cards equivalent to: Hardy Outlander

Equivalent cards to Hardy Outlander (a green-black creature granting menace and buffing attackers) include:

  • Odric, Lunarch Marshal (white; grants keywords to your creatures based on what your creatures have—same keyword-sharing theme but different colors)
  • Golgari Guildmage (black-green; can buff creatures and has synergy with graveyard)
  • Pheres-Band Warchief (green; grants vigilance and trample to other centaurs)
  • Gladehart Cavalry (green; buffs creatures with +1/+1 counters)
  • Shaman of Forgotten Ways (green; mana and buff focus)
  • Vizier of the Menagerie (green; support for creatures)

Closest are creatures that grant menace and/or +1/+0 to attacking creatures in green-black, but options are limited. Odric, Lunarch Marshal is the closest for keyword-granting, but not in the same colors.


Reason: Green-black rarely grants menace widely; instead, it focuses on deathtouch and sacrifice. Direct playalikes in the same color combo are very rare.

Results:

Gladehart Cavalry #132 Creature — Elf Knight

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: 6/6
Types:
  • Creature
  • SubTypes:
  • Elf
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Support

    Rules

  • If Gladehart Cavalry dies at the same time as a creature you control with a +1/+1 counter on it, its ability will trigger.
  • If Gladehart Cavalry somehow gets a +1/+1 counter, it dying will cause its own ability to trigger.
  • If a spell with support has other abilities that target creatures, those abilities and the support ability can target the same creature.
  • Support can target a creature you don’t control.
  • You can’t put more than one +1/+1 counter on any one target using the support action.
  • You gain 2 life per creature, not per +1/+1 counter.
  • Prices

    Seller Price
    Tcgplayer 0.19 USD / 0.23 USD
    Cardmarket 0.14 EUR / 0.29 EUR
    Cardkingdom 0.49 USD / 0.79 USD
    Cardsphere 0.31 USD
    Manapool 0.15 USD / 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, support 6. (Put a +1/+1counteron each of up to six other target creatures.) Whenever a creature you control with a +1/+1counteron it dies, you gain 2 life.

    Golgari Guildmage #188 Creature — Elf Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.07 USD
    Cardmarket 0.04 EUR / 0.19 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.05 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Sacrificea creature: Return target creature card from your graveyard to your hand. : Put a +1/+1counteron target creature.

    Hardy Outlander #517 Legendary Enchantment — Background

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Background
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.
  • If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If the commander creature leaves the battlefield before its triggered ability resolves, use its power as it last existed on the battlefield to determine the value of X.
  • If the commander creature's power is negative as its triggered ability resolves, X is considered to be 0.
  • If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.
  • If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.
  • If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).
  • The ability granted by Hardy Outlander is looking to see if any of the attacking player's opponents have a higher life total than that defending player. The attacking player's life total is not included in this comparison.
  • The value of X is determined only as the granted triggered ability resolves. Once that happens, the value of X won't change later in the turn even if the commander creature's power changes.
  • You can choose two commanders that are the same color or colors.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD
    Cardmarket 0.05 EUR / 0.17 EUR
    Cardkingdom 0.49 USD
    Manapool / 0.2 USD 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power."

    Odric, Lunarch Marshal #31 Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Multiple instances of any of the abilities Odric can grant your creatures are redundant.
  • Odric's ability triggers at the beginning of each combat, not just combat on your turn, whether or not any creatures you control have any of the listed abilities. If a creature gains one of the listed abilities before Odric's triggered ability resolves, perhaps due to another ability that triggered at the beginning of combat, then creatures you control will gain that ability.
  • The set of creatures affected by Odric's ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won't gain any abilities or cause creatures to gain new abilities, and the abilities gained won't change even if every creature that normally had the abilities leaves the battlefield.
  • If one of those creatures has one or more variants of the listed keywords (for example, hexproof from white), creatures you control gain those specific variants.
  • Prices

    Seller Price
    Tcgplayer 0.48 USD / 5.59 USD
    Cardmarket 0.23 EUR / 2.2 EUR
    Cardkingdom 0.99 USD / 3.49 USD
    Cardsphere 0.5 USD
    Manapool 0.36 USD / 1.97 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

    Pheres-Band Warchief #135 Creature — Centaur Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Centaur
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Trample Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.18 USD / 0.4 USD
    Cardmarket 0.24 EUR / 0.66 EUR
    Cardkingdom 0.49 USD / 0.79 USD
    Cardsphere 0.33 USD
    Manapool 0.16 USD / 0.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance, trample Other Centaur creatures you control get +1/+1 and have vigilance and trample.

    Shaman of Forgotten Ways #204 Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Count the number of creatures each player controls when the last ability resolves to determine what number each player’s life total will become.
  • For a player’s life total to become a specific number, the player gains or loses the appropriate amount of life. For example, if a player’s life total is 12 and that player controls three creatures as the ability resolves, they will lose 9 life. Other effects that interact with life gain or loss will interact with this effect accordingly.
  • If a player controls no creatures as the last ability resolves, their life total will become 0, causing that player to lose the game. If all players’ life totals become 0 this way, the game will be a draw.
  • If you control a creature with power less than 0, use its actual power when calculating the total power of creatures you control. For example, if you control three creatures with powers 4, 5, and -2, the total power of creatures you control is 7.
  • Other formidable abilities are triggered abilities with an “intervening ‘if’” clause. Such abilities check the total power of creatures you control twice: once at the appropriate time to see if the ability will trigger, and again as the ability tries to resolve. If, at that time, the total power of creatures you control is no longer 8 or greater, the ability will have no effect.
  • Some formidable abilities are activated abilities that require creatures you control to have total power 8 or greater. Once you activate these abilities, it doesn’t matter what happens to the total power of creatures you control.
  • The first ability of Shaman of Forgotten Ways is a mana ability. It doesn’t use the stack and can’t be responded to.
  • The mana produced by Shaman of Forgotten Ways can be used to cast face-down creature spells with morph or megamorph.
  • Prices

    Seller Price
    Tcgplayer 4.97 USD / 17.45 USD
    Cardmarket 4.38 EUR / 11.8 EUR
    Cardkingdom 9.99 USD
    Cardsphere 4.87 USD
    Manapool 4.19 USD / 27.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add two mana in any combination of colors. Spend this mana only to cast creature spells. Formidable — , : Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater.

    Vizier of the Menagerie #192s Creature — Snake Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Snake
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you can't look at the new top card until you finish doing so. This means that if you cast the top card of your library, you can't look at the next one until you're done paying for that spell.
  • Normally, Vizier of the Menagerie allows you to cast the top card of your library if it's a creature card, it's your main phase, and the stack is empty. If that creature card has flash, you'll be able to cast it any time you could cast an instant, even on an opponent's turn.
  • The top card of your library isn't in your hand, so you can't cycle it, discard it, or activate any of its activated abilities.
  • Vizier of the Menagerie lets you look at the top card of your library whenever you want (with one restriction—see below), even if you don't have priority. This action doesn't use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.
  • You may spend mana as though it were mana of any type to cast any creature spell, not just creature spells that you cast from the top of your library.
  • You'll still pay all costs for that spell, including additional costs. You may also pay alternative costs such as emerge or that of As Foretold.
  • Prices

    Seller Price
    Tcgplayer 11.82 USD
    Cardmarket 4.25 EUR
    Cardkingdom 6.99 USD
    Manapool 4.54 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may look at the top card of your library any time. You may cast creature spells from the top of your library. You can spend mana of any type to cast creature spells.

    Gladehart Cavalry Creature — Elf Knight Normal - ~$0.31

    Golgari Guildmage Creature — Elf Shaman Normal - ~$0.17

    Hardy Outlander Legendary Enchantment — Background Normal - ~$0.22

    Odric, Lunarch Marshal Legendary Creature — Human Soldier Normal - ~$1.76

    Pheres-Band Warchief Creature — Centaur Warrior Normal - ~$0.41

    Shaman of Forgotten Ways Creature — Human Shaman Normal - ~$10.6

    Vizier of the Menagerie Creature — Snake Cleric Normal - ~$6.9

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