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AI 🤖 Find me cards equivalent to: Hare Raising

Equivalent cards to Hare Raising (green, aura):
1. Cartouche of Strength — Green aura, gives creature bonus and fights another creature.
2. Vow of Wildness — Green aura, grants trample and power boost.
3. Curiosity Snapper — Green aura, creature can’t be blocked by more than one creature.
4. Armored Ascension — Just for reference, a similar aura effect but in white; stick to green for color match.


Reason: Hare Raising is a green aura that gives a specific blocking restriction; similar auras focus on boost or blocking limitations within green.

Results:

Armored Ascension #2 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • This ability counts the number of Plains controlled by Armored Ascension’s controller, not the enchanted creature’s controller (in case they’re different players).
  • This bonus is not fixed; it changes as the number of Plains you control changes.
  • The ability cares about lands with the land type Plains, not necessarily lands named Plains.
  • Prices

    Seller Price
    Tcgplayer 0.3 USD / 1.92 USD
    Cardmarket 0.22 EUR / 1.45 EUR
    Cardkingdom 0.59 USD
    Manapool 0.32 USD / 0.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.

    Cartouche of Strength #184 Enchantment — Aura Cartouche

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Cartouche
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant Fight

    Rules

  • Cartouche is an enchantment subtype with no special meaning. Other cards may care about which enchantments are Cartouches.
  • Each Cartouche is an Aura with "Enchant creature you control." If another player gains control of either the Cartouche or the enchanted creature (but not both), then the Cartouche will be enchanting an illegal permanent and be put into its owner's graveyard as a state-based action.
  • If Cartouche of Strength leaves the battlefield before its triggered ability resolves, the creature it last enchanted will fight the target creature if it's still on the battlefield at that time. However, it won't have +1/+1 from Cartouche of Strength anymore.
  • If the target creature becomes an illegal target before a Cartouche spell resolves, the spell doesn't resolve. It doesn't enter the battlefield.
  • If the triggered ability's target is illegal when it tries to resolve, or if the enchanted creature has left the battlefield, no creature will deal or be dealt damage.
  • The enchanted creature has +1/+1 and trample while it's fighting. However, trample doesn't apply during a fight.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature you control When this Aura enters, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +1/+1 and has trample.

    Vow of Wildness #91 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.

    Armored Ascension Enchantment — Aura Normal - ~$0.75

    Cartouche of Strength Enchantment — Aura Cartouche Normal

    Vow of Wildness Enchantment — Aura Normal

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