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"Find me cards equivalent to: Harried Dash"

Equivalent cards (color Red, Sorcery — Adventure, similar effect) to Harried Dash:
1. Harried Dash — Already fits criteria.
2. Kari Zev's Expertise — Lets you create a token with haste, though not a direct Adventure, still red and creates hasty token.
3. Hordeling Outburst — Creates multiple 1/1 red Goblins; they don't gain haste, but it's red and sorcery.
4. Krenko’s Command — Makes 1/1 red Goblins, sorcery-speed; no haste but red.

True equivalents (identical Adventure and token effect) don't exist, but these cards are closest in color and function. Harried Dash remains unique as a red Sorcery — Adventure making a hasty token.

Found Cards

2 Results

Hordeling Outburst

Kari Zev's Expertise

Hordeling Outburst #100 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.32 USD
    Cardkingdom 1.29 USD
    Tcgplayer 0.57 USD
    Cardmarket 0.27 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create three 1/1 red Goblin creature tokens.

    Kari Zev's Expertise #88s Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A card's mana value is determined solely by the mana symbols printed in its upper right corner. The mana value is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {1}{U}{U} has mana value 3. Ignore any alternative costs, additional costs, cost increases, or cost reductions that could apply to it. A card with no mana cost has a mana value of 0.
  • Any triggered abilities that trigger while performing the Expertise spell's first effect won't be put onto the stack until after you're done casting your free spell. They're put onto the stack at the same time as any abilities that triggered while casting that spell regardless of the order in which those abilities triggered.
  • Effects that allow you to "cast" a card don't allow you to play a land card.
  • If the Expertise spell you cast has any targets, and those targets become illegal before the spell resolves, the spell doesn't resolve and none of its effects happen. You won't get to cast a free spell.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Cathartic Reunion, you must pay those to cast the card.
  • Kari Zev's Expertise can target any creature or Vehicle, even one that you already control or that is already untapped.
  • While you're casting your free spell, the Expertise spell is still on the stack. It will be put into its owner's graveyard after the free spell is cast. The free spell can't target the Expertise card in your graveyard. It can target the Expertise spell on the stack, but the Expertise spell will become an illegal target before the free spell resolves.
  • The mana value of a split card is determined by the combined mana cost of its two halves. If an expertise spell allows you to cast a split card, you may cast either half or, if that split card has fuse, both halves.
  • Prices

    Seller Price
    Cardmarket 2.11 EUR
    Tcgplayer 3.39 USD
    Cardkingdom 5.99 USD
    Manapool 5.86 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn. You may cast a spell with mana value 2 or less from your hand without paying its mana cost.