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"Find me cards equivalent to: Harvestrite Host"

Equivalent cards to Harvestrite Host in white with similar abilities (enter-the-battlefield triggers, buffs, card draw) are:

  • Mentor of the Meek – Rewards creature ETBs with card draw if power 2 or less.
  • Welcoming Vampire – Draw a card when a small creature ETBs, limited to once per turn.
  • Inspiring Overseer – ETB draws you a card, but not repeatable on other creatures.
  • Soul Warden – Triggers on creatures entering, but gains life instead of card draw.

None perfectly match the Harvestrite Host (buff + conditional draw) but these are closest for white ETB + card draw support.

Found Cards

5 Results

Harvestrite Host

Inspiring Overseer

Mentor of the Meek

Soul Warden

Welcoming Vampire

Harvestrite Host #15 Creature — Rabbit Citizen

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Rabbit
  • Citizen
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target creature is an illegal target as Harvestrite Host’s ability tries to resolve, it won’t resolve and none of its effects will happen. It won’t count toward the number of times the ability has resolved this turn.
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardmarket / 0.15 EUR 0.13 EUR
    Tcgplayer 0.17 USD / 0.22 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature or another Rabbit you control enters, target creature you control gets +1/+0 until end of turn. Then draw a card if this is the second time this ability has resolved this turn.

    Inspiring Overseer #736 Creature — Angel Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, you gain 1 life and draw a card.

    Mentor of the Meek #81 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature enters with +1/+1 counters or a continuous effect such as that of Wedding Festivity will apply to the creature on the battlefield, those effects apply when checking to see if Mentor of the Meek’s ability will trigger.
  • Mentor of the Meek’s ability checks the power of the other creature only as it enters. If that creature’s power is 2 or less, the ability will trigger. Once the ability triggers, raising that creature’s power above 2 won’t affect that ability. Similarly, reducing the creature’s power to 2 or less after it enters won’t cause the ability to trigger.
  • While resolving the triggered ability of Mentor of the Meek, you can’t pay {1} multiple times to draw more than one card.
  • Prices

    Seller Price
    Cardmarket 0.2 EUR
    Cardkingdom 0.59 USD
    Tcgplayer 0.36 USD
    Manapool 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control with power 2 or less enters, you may pay . If you do, draw a card.

    Soul Warden #65 Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If this creature enters at the same time as one or more other creatures, its ability will trigger for each of those other creatures.
  • Prices

    Seller Price
    Tcgplayer 7.05 USD / 11.27 USD
    Manapool / 14.29 USD 6.25 USD
    Cardkingdom / 14.99 USD 7.49 USD
    Cardmarket 4.41 EUR / 8.32 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature enters, you gain 1 life.

    Welcoming Vampire #140 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If creatures enter the battlefield with +1/+1 counters or a continuous effect such as that of Wedding Festivity will apply to the creatures on the battlefield, those effects apply when checking to see if Welcoming Vampire's ability will trigger.
  • Welcoming Vampire's ability checks the power of the other creatures only as they enter the battlefield. If one of those creatures has power 2 or less, the ability will trigger. Once the ability triggers, raising that creature's power above 2 won't affect that ability. Similarly, reducing a creature's power to 2 or less after it enters the battlefield won't cause the ability to trigger.
  • Prices

    Seller Price
    Manapool 2.18 USD
    Cardmarket 2.42 EUR / 1.57 EUR
    Tcgplayer 2.95 USD
    Cardkingdom 3.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.