Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Harvesttide Sentry"

Equivalent cards to Harvesttide Sentry in green (G) with similar abilities (evasion when a condition is met):

  • Steadfast Unicorn (white, but has a similar conditional evasion for your team)
  • Stampede Driver (green, grants trample as evasion when you pay and discard)
  • Crashing Drawbridge (green, gives haste, not unblockability but enables aggression)
  • Nimble Mongoose (green, can’t be blocked except by flying/ reach with threshold)
  • Outmuscle (not a creature, but grants +1/+1 and can be unblockable if adamant)

Closest direct green option for conditional unblockability:

  • Prowling Serpopard (green, can’t be countered, creatures can’t be countered)

There's no green card with the exact same Coven + unblockable clause, but these have similar green conditional evasion or unblockable effects for comparison. Harvesttide Sentry is unique for its combination of Coven and the unblockability against weak creatures.

Found Cards

7 Results

Crashing Drawbridge

Harvesttide Sentry

Nimble Mongoose

Outmuscle

Prowling Serpopard

Stampede Driver

Steadfast Unicorn

Crashing Drawbridge #316 Artifact Creature — Wall

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: 0/4
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Wall
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.64 USD
    Tcgplayer 0.64 USD
    Cardkingdom 1.49 USD
    Cardmarket 0.46 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender : Creatures you control gain haste until end of turn.

    Harvesttide Sentry #186 Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers.
  • For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature.
  • Harvesttide Sentry's triggered ability checks your creatures' powers both when it triggers and as it tries to resolve. If you somehow don't have enough creatures with different powers as it tries to resolve, nothing happens and Harvesttide Sentry can be blocked as normal.
  • Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.
  • Once its ability resolves, removing one of the creatures with different powers won't allow a player to block Harvesttide Sentry with creatures with power 2 or less.
  • The blocking restriction is applied only when blockers are declared. After the coven ability resolves, if a player blocks Harvesttide Sentry with a creature with power greater than 2, reducing that creature's power won't make Harvesttide Sentry unblocked.
  • Prices

    Seller Price
    Cardmarket 0.09 EUR / 0.05 EUR
    Tcgplayer / 0.17 USD 0.1 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature can't be blocked by creatures with power 2 or less this turn.

    Nimble Mongoose #258 Creature — Mongoose

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Mongoose
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Shroud

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 23.08 EUR 0.94 EUR
    Cardkingdom / 37.99 USD 1.79 USD
    Manapool 0.42 USD / 20.19 USD
    Tcgplayer 0.59 USD / 25.66 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Shroud (This creature can't be the target of spells or abilities.) Threshold — This creature gets +2/+2 as long as there are seven or more cards in your graveyard.

    Outmuscle #ELD-170 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • Adamant effects check what mana was actually spent to cast a spell. If an effect allows you to spend mana “as though it were mana” of any color or type, that allows you to spend mana you couldn't otherwise spend, but it doesn't change what mana you spent to cast the spell.
  • Because state-based actions don't destroy a creature with lethal damage marked on it until a player would receive priority, gaining indestructible from Outmuscle will save your creature if it's dealt lethal damage in the fight.
  • If an effect allows you to cast a spell without paying its mana cost, you can't choose to cast it and pay unless another rule or effect allows you to cast that spell for a cost. Similarly, you can't waive a cost reduction unless that effect says you may.
  • If an instant or sorcery spell has an adamant ability, you perform the spell's instructions in order. You don't perform the adamant instruction before the spell resolves or before any other effects printed above it.
  • If either target is an illegal target as Outmuscle tries to resolve, neither creature will deal or be dealt damage.
  • If the creature you control is an illegal target as Outmuscle tries to resolve, no creature gets a +1/+1 counter. If that creature is a legal target but the creature you don't control isn't, it still gets a +1/+1 counter and gains indestructible if appropriate.
  • If you copy a spell that has an adamant ability, no mana was spent to cast the copy at all, so that ability won't apply.
  • You can't cast Outmuscle unless you choose both a creature you control and a creature you don't control as targets.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Tcgplayer 0.15 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put a +1/+1counteron target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.) Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.

    Prowling Serpopard #180s Creature — Cat Snake

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Snake
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A spell or ability that counters spells can still target a creature spell you control. When that spell or ability resolves, the creature spell won’t be countered, but any additional effects of that spell or ability will still happen.
  • Prices

    Seller Price
    Cardmarket 3.95 EUR
    Manapool 6.41 USD
    Cardkingdom 8.99 USD
    Tcgplayer 8.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered. Creature spells you control can't be countered.

    Stampede Driver #122 Creature — Human Spellshaper

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Spellshaper
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Stampede Driver's ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +1/+1 or gain trample.
  • Prices

    Seller Price
    Cardmarket / 1.48 EUR 0.08 EUR
    Manapool / 0.3 USD 0.15 USD
    Tcgplayer / 2.14 USD 0.27 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , ,Discarda card: Creatures you control get +1/+1 and gain trample until end of turn.

    Steadfast Unicorn #104 Creature — Unicorn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Unicorn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. (Attacking doesn't cause them to tap.)