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"Find me cards equivalent to: Hate Mirage"

Cards similar to Hate Mirage (red, sorcery, makes temporary token copies of opponents’ creatures):
1. Twinflame – Makes a temporary token copy of one creature you control, grants haste, exiles at end step.
2. Feldon’s Legacy – Makes a token copy of a nonlegendary creature card in your graveyard with haste, exiles at end step.
3. Kiki-Jiki, Mirror Breaker (not a sorcery, but similar ability) – Repeatedly makes token copies of your creatures with haste, exiles at end step.
4. Mob Rule – Different, but temporarily takes control of opponents’ creatures.
5. Splinter Twin (enchantment, not a sorcery) – Creates copies of enchanted creature, grants haste, exiles at end step.

True equivalents are rare; Hate Mirage is unique for copying opponent’s creatures as tokens as a red sorcery.

Found Cards

5 Results

Hate Mirage

Kiki-Jiki, Mirror Breaker

Mob Rule

Splinter Twin

Twinflame

Hate Mirage #146 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the creature will also work.
  • Each token copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • Each token gains haste after it has been created. If something copies one of these tokens, the copy won't have haste, and you won't exile it at the beginning of the next end step.
  • If one of the two target creatures become illegal, you create one token that's a copy of the one that's still a legal target. You don't create two tokens.
  • If the copied creature has {X} in its mana cost, X is considered to be 0.
  • If the copied creature is a token, the token that's created copies the original characteristics of that token as stated by the effect that created the token.
  • If the copied creature is copying something else (for example, if Volrath, the Shapestealer is having its own shape stolen by Hate Mirage), then the token enters the battlefield as whatever that creature copied.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Tcgplayer 0.19 USD
    Cardmarket 0.18 EUR
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

    Kiki-Jiki, Mirror Breaker #4 Legendary Creature — Goblin Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Haste

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the copied creature card will also work.
  • If Kiki-Jiki's ability creates multiple tokens due to a replacement effect (such as the one Doubling Season creates), you'll sacrifice each of them.
  • If a copied creature is a token that isn't a copy of something else, the copy copies the original characteristics of that token as stated by the effect that created it.
  • If a copied creature is copying something else, the token you create will use the copiable values of the target creature. In most cases, it will just be a copy of whatever that creature is copying.
  • If another creature becomes a copy of, or enters the battlefield as a copy of, the token, that creature will copy the creature card the token is copying, except it will also have haste. However, you won't sacrifice the new copy at the beginning of the next end step.
  • If the copied creature has {X} in its mana cost, X is 0.
  • The token copies exactly what was printed on the original creature (except that the copy also has haste) and nothing else (unless it's copying a creature that's a token or that's copying something else; see below). It doesn't copy whether the creature is tapped or untapped, whether it has any counters on it or Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on. Most notably, if the target creature isn't normally a creature, the copy won't be a creature.
  • Prices

    Seller Price
    Cardmarket 9 EUR
    Cardkingdom 20.99 USD
    Manapool 20.07 USD
    Tcgplayer 25.66 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste : Create a token that's a copy of target nonlegendary creature you control, except it has haste.Sacrificeit at the beginning of the next end step.

    Mob Rule #147 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
  • Mob Rule can affect creatures you already control or ones that are already untapped. It will untap them if applicable and give them haste.
  • Once you gain control of a creature, it doesn't matter what happens to its power.
  • You choose which mode you're using as you cast Mob Rule. Once it's cast, you can't change its mode, even if creatures' powers change in response.
  • Prices

    Seller Price
    Manapool 1.42 USD
    Cardkingdom 2.29 USD
    Cardmarket 1.51 EUR
    Tcgplayer 2.73 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

    Splinter Twin #165 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • Any "enters" abilities of the enchanted creature will trigger when the token is put onto the battlefield. Any "as [this creature] enters" or "[this creature] enters with" abilities of the enchanted creature will also work.
  • If the ability is activated during a turn's end step, the token will be exiled at the beginning of the following turn's end step.
  • If the enchanted creature has {X} in its mana cost (such as Protean Hydra), X is considered to be zero.
  • If the enchanted creature is a token, the new token copies the characteristics of the original token as stated by the effect that put it onto the battlefield, plus it has haste.
  • If the enchanted creature is copying something else when the ability resolves (for example, if it's a Renegade Doppelganger), then the token enters as a copy of whatever the enchanted creature is copying, plus it has haste.
  • If the token isn't exiled when the delayed triggered ability resolves (due to Stifle, perhaps), it remains on the battlefield indefinitely. It continues to have haste.
  • If you activate the ability and the enchanted creature leaves the battlefield before the ability resolves, you still get a token. The enchanted creature's last existence on the battlefield is checked to see what it was (specifically, if it was itself or if it was copying something else).
  • Splinter Twin grants an activated ability to the enchanted creature. That creature's controller (who is not necessarily the Aura's controller) can activate it. The creature's controller is the player who gets the token.
  • The token is exiled at the beginning of the next end step regardless of who controls it at that time, or whether Splinter Twin or the enchanted creature is still on the battlefield at that time.
  • The token that's put onto the battlefield copies exactly what's printed on the enchanted creature (unless that creature is copying something else or it's a token; see below), plus it has haste. It doesn't copy whether the enchanted creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or whether it's been affected by any noncopy effects that changed its power, toughness, types, color, or so on. In particular, it doesn't copy the ability granted to the enchanted creature by Splinter Twin.
  • The token will not be kicked, even if the creature it's copying was.
  • If the enchanted creature is legendary, you will have to put either the original creature or the token into the graveyard as a state-based action.
  • Prices

    Seller Price
    Cardmarket 6.61 EUR / 14.97 EUR
    Cardkingdom 8.99 USD / 44.99 USD
    Tcgplayer 7.58 USD / 40.74 USD
    Manapool 6.7 USD / 25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has ": Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."

    Twinflame #258 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the copied creature will also work.
  • If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.
  • If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.
  • If another creature becomes or enters the battlefield as a copy of the token, that creature will have haste, but you won't exile it. However, if Twinflame creates multiple tokens copying a single creature due to a replacement effect (like the one Doubling Season creates), you'll exile each of them.
  • If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • If the copied creature has {X} in its mana cost, X is considered to be 0.
  • If the copied creature is a token, the token created by Twinflame copies the original characteristics of that token as stated by the effect that put that token onto the battlefield.
  • If the copied creature is copying something else (for example, if the copied creature is a Clone), then the token enters the battlefield as whatever that creature copied.
  • The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.
  • The tokens copy exactly what was printed on the original creature and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • The tokens see each other enter the battlefield. If any of them have a triggered ability that triggers whenever a creature enters the battlefield, they'll trigger for one another.
  • You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.
  • Prices

    Seller Price
    Manapool 0.25 USD
    Cardmarket 1.09 EUR
    Tcgplayer 0.97 USD
    Cardkingdom 1.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Strive — This spell costs more to cast for each target beyond the first. Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.