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"Find me cards equivalent to: Havengul Lich"

Here are some equivalent B, U creatures with graveyard-casting abilities similar to Havengul Lich:
1. Gisa and Geralf — Blue/Black, lets you cast one Zombie from your graveyard each turn.
2. The Scarab God — Blue/Black, can exile a creature from a graveyard and create a zombie copy.
3. Diregraf Colossus — Blue/Black-compatible, grows with zombies in graveyard but doesn’t cast from graveyard.

None are identical, but all interact with graveyards and creature casting in some way and are B, U. Havengul Lich remains unique for casting any creature from any graveyard and gaining abilities.

Found Cards

4 Results

Diregraf Colossus

Gisa and Geralf

Havengul Lich

The Scarab God

Diregraf Colossus #108 Creature — Zombie Giant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Zombie
  • Giant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Diregraf Colossus's last ability won't trigger when you cast it because it's not on the battlefield yet.
  • If Diregraf Colossus enters the battlefield from your graveyard, its first ability will count itself among the Zombie cards in your graveyard. Similarly, if it enters the battlefield at the same time as another Zombie card enters the battlefield from your graveyard, the ability will count that other Zombie.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with a +1/+1counteron it for each Zombie card in your graveyard. Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.

    Gisa and Geralf #3 Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • If a Zombie card is put into your graveyard during your main phase and the stack is empty, you have a chance to cast it before any player may attempt to remove that card from your graveyard.
  • If multiple effects allow you to cast a Zombie creature spell from your graveyard, such as those of Gisa and Geralf and Karador, Ghost Chieftain, you must announce which permission you’re using as you begin to cast the spell.
  • If you cast one Zombie creature spell from your graveyard and then have a new Gisa and Geralf come under your control in the same turn, you may cast another Zombie creature spell from your graveyard that turn.
  • Once you begin to cast the Zombie spell, losing control of Gisa and Geralf won’t affect the spell.
  • You must follow the normal timing permissions and restrictions of the Zombie spell you cast from your graveyard.
  • You must pay the costs to cast that Zombie spell. If it has an alternative cost, you may cast it for that cost instead.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Manapool / 0.15 USD 0.15 USD
    Cardmarket 0.71 EUR
    Tcgplayer 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Gisa and Geralf enters,millfour cards. Once during each of your turns, you may cast a Zombie creature spell from your graveyard.

    Havengul Lich #859 Creature — Zombie Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Havengul Lich’s activated ability creates a delayed triggered ability that triggers when you cast the creature card. This triggered ability will go on the stack on top of the creature spell and will resolve before the creature spell will.
  • If you don’t cast the creature card that turn, Havengul Lich won’t gain any of its abilities.
  • Havengul Lich’s ability changes the zone you are permitted to cast the card from, not the times you are permitted to cast it. You can cast a creature card that has been targeted by Havengul Lich from the graveyard, but unless it has flash, you can only do so if it’s your main phase, the stack is empty, and you have priority.
  • Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
  • Havengul Lich gains the activated abilities of the card as it existed in the graveyard while that card is still a spell on the stack.
  • Prices

    Seller Price
    Cardkingdom 1.99 USD
    Cardmarket 2.43 EUR
    Manapool 1.34 USD
    Tcgplayer 1.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : You may cast target creature card in a graveyard this turn. When you cast it this turn, this creature gains all activated abilities of that card until end of turn.

    The Scarab God #145s Legendary Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Scry

    Rules

  • If this creature dies but leaves your graveyard before the next end step, it will remain in its new zone.
  • The “next end step” refers to the next end step that occurs, not the end step of the next turn. If this creature dies before a turn's end step (for example, during combat), it will be returned to its owner's hand at the beginning of that turn's end step.
  • In a Two-Headed Giant game, The Scarab God's first ability causes the opposing team to lose life equal to twice the number of Zombies you control, although you scry only equal to the number of Zombies you control.
  • The number of Zombies you control is counted as The Scarab God's first ability resolves. Players can try to change that number in response to the ability (perhaps by activating its second ability).
  • Prices

    Seller Price
    Manapool 20.84 USD
    Tcgplayer 36.46 USD
    Cardmarket 16.32 EUR
    Cardkingdom 32.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. : Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.