cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Havoc Festival"

Equivalent cards to Havoc Festival (black and/or red enchantments that punish life gain or drastically reduce life):
1. Archfiend of Despair (Black, not an enchantment, but similar effect: players can't gain life; damage is doubled)
2. Wound Reflection (Black enchantment, at end step each opponent loses life equal to life lost that turn)
3. Sulfuric Vortex (Red enchantment, players can't gain life; deals 2 damage to each player on upkeep)
4. Tainted Remedy (Black enchantment, if opponent would gain life, they lose that much instead)

All have life total manipulation in black/red, like Havoc Festival. None do exactly the same, but these are the closest equivalents.

Found Cards

5 Results

Archfiend of Despair

Havoc Festival

Sulfuric Vortex

Tainted Remedy

Wound Reflection

Archfiend of Despair #503 Creature — Demon

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 8
Power/Toughness: 6/6
Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Archfiend of Despair’s last ability counts only how much life was lost. It doesn’t care whether a player also gained life.
  • In a Two-Headed Giant game, damage and life loss happen to each player individually. If each player on a team is dealt 2 damage, each of those players loses 2 life and the team’s life total goes down by 4. When Archfiend of Despair’s ability resolves, each of those players again loses 2 life and the team’s life total goes down again by 4; they don’t each lose 4 life.
  • The amount of life to lose is determined only as Archfiend of Despair’s triggered ability resolves. For example, if you control two of them and an opponent lost 3 life earlier in the turn, the first ability to resolve would have that player lose 3 life, and the second would have that player lose 6 life.
  • Prices

    Seller Price
    Cardkingdom 39.99 USD
    Tcgplayer 34.2 USD
    Cardmarket 32.56 EUR
    Manapool / 36.66 USD 36.66 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)

    Havoc Festival #166 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Effects that would replace gaining life with another effect won’t apply because it’s impossible for players to gain life.
  • If an effect says to set a player’s life total to a certain number and that number is higher than the player’s current life total, that part of the effect won’t do anything. (If the number is lower than the player’s current life total, the effect will work as normal.)
  • In a Two-Headed Giant game, the last ability triggers for each player. Any life loss is applied to the team’s life total. For example, if the team has 30 life, the first ability will cause the player (and thus the team) to lose 15 life and then the second ability will cause the other player (and thus the team) to lose 8 life. The team will end up having 7 life.
  • Spells and abilities that would cause a player to gain life still resolve, but the life-gain part has no effect.
  • The amount of life lost is calculated when the triggered ability resolves. For example, if a player has 20 life and there are two Havoc Festivals on the battlefield, the first ability will cause that player to lose 10 life and then the second ability will cause that player to lose 5 life.
  • Prices

    Seller Price
    Manapool 0.31 USD / 0.65 USD
    Tcgplayer / 1.54 USD 0.46 USD
    Cardmarket 0.29 EUR / 1.18 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Players can't gain life. At the beginning of each player's upkeep, that player loses half their life, rounded up.

    Sulfuric Vortex #2210 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 2.69 EUR / 2.63 EUR
    Tcgplayer / 1.93 USD 1.39 USD
    Manapool 1.04 USD / 1.84 USD
    Cardkingdom 2.99 USD / 2.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each player's upkeep, this enchantment deals 2 damage to that player. If a player would gain life, that player gains no life instead.

    Tainted Remedy #120 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Having more than one Tainted Remedy on the battlefield doesn’t have any noticeable effect on life gain. Once the effect of one Tainted Remedy applies, there is no life gain for the others to apply to.
  • If more than one replacement effect tries to apply to a life gain event, the player who would gain life chooses the order in which they apply. For example, if a player who controls Alhammarret’s Archive would gain 3 life while Tainted Remedy is on the battlefield, that player may choose to have the 3 life become doubled to 6 life and then lose 6 life. The player may also choose to apply Tainted Remedy first, turning “gain 3 life” into “lose 3 life.” Alhammarret’s Archive would then not apply.
  • Prices

    Seller Price
    Cardmarket 2.83 EUR / 6.02 EUR
    Cardkingdom / 14.99 USD 9.99 USD
    Tcgplayer / 11.81 USD 8.94 USD
    Manapool 5.35 USD / 6.47 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If an opponent would gain life, that player loses that much life instead.

    Wound Reflection #113 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Wound Reflection's ability resolves, then an opponent loses life later in the same turn, that life loss is never counted by Wound Reflection.
  • Multiple Wound Reflections each trigger separately. For example, if an opponent lost 1 life, the first one's triggered ability to resolve causes them to lose another 1 life. Since they've now lost 2 life, the next triggered ability causes them to lose 2 life, and the next 4, and so on.
  • When Wound Reflection's ability resolves, it checks how much life each opponent lost over the course of the turn, then it causes that opponent to lose that much life. It doesn't matter how the opponent lost life or who caused it. It also doesn't matter if Wound Reflection wasn't on the battlefield at the time some or all of the life was lost.
  • Wound Reflection's ability checks only whether life was lost. It doesn't care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with but Wound Reflection's ability will still cause that player to lose 4 life.
  • Prices

    Seller Price
    Tcgplayer 11.58 USD / 11.84 USD
    Cardmarket 4.93 EUR / 6.31 EUR
    Cardkingdom 9.99 USD
    Manapool 9.88 USD / 11.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)