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"Find me cards equivalent to: Hazel's Brewmaster"

Equivalent cards (similar color and mechanics to Hazel's Brewmaster):
1. Graveyard Trespasser

Reason: Black creature, exiles cards from graveyards on enter/attack.
2. Nightmare Shepherd

Reason: Black creature, interacts with creatures leaving the battlefield and generates tokens.
3. The Scarab God

Reason: Black ability, exiles cards from graveyards and makes tokens with abilities from exiled cards.

None have exactly the Foods gain abilities interaction, but these cover menace, graveyard interaction, and token-making in black.

Found Cards

3 Results

Hazel's Brewmaster

Nightmare Shepherd

The Scarab God

Hazel's Brewmaster #17 Creature — Squirrel Warlock

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 3/4
Types:
  • Creature
  • SubTypes:
  • Squirrel
  • Warlock
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Menace

    Rules

  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities; those will often have colons in their reminder text.
  • Hazel's Brewmaster's last ability grants only activated abilities. It doesn't grant keyword abilities (unless those keyword abilities are activated), triggered abilities, or static abilities.
  • The granted abilities effectively use "this permanent" rather than "[that card's name]," so you treat the abilities as though they were printed on the permanent that gained the ability. For example, say you exiled the card Argothian Sprite with Hazel's Brewmaster. Argothian Sprite has the ability "{7}: Put two +1/+1 counters on Argothian Sprite." If you controlled a Gingerbrute (an Artifact Creature – Food Golem), you'd treat it as though it had the ability "{7}: Put two +1/+1 counters on Gingerbrute."
  • You don't have to choose a target for Hazel's Brewmaster's second ability. However, if you do, and that target is illegal as the ability tries to resolve, it won't resolve and none of its effects will happen. You won't create a Food token.
  • Food is an artifact type. Even though it appears on some creatures, it's never a creature type.
  • If an effect refers to a Food, it means any Food artifact, not just a Food artifact token. For example, you can sacrifice Tough Cookie (an Artifact Creature — Food Golem) to activate Maraleaf Rider's ability (an ability with "Sacrifice a Food" in its cost).
  • Whatever you do, don't eat the delicious cards.
  • You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.
  • Prices

    Seller Price
    Cardkingdom 2.49 USD
    Manapool 1.04 USD
    Tcgplayer 1.14 USD
    Cardmarket 2.31 EUR / 6 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace Whenever this creature enters or attacks, exile up to one target card from a graveyard and create a Food token. Foods you control have all activated abilities of all creature cards exiled with this creature.

    Nightmare Shepherd #315 Enchantment Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the creature will also work.
  • If something becomes a copy of the token, the copy is also a 1/1 and a Nightmare.
  • If the copied creature had {X} in its mana cost, X is considered to be 0.
  • If the copied creature was copying something else, then the token enters the battlefield as whatever that creature copied.
  • If the token is a copy of a creature whose power and toughness are defined by an ability (usually printed as */* or similar), the token doesn't copy the ability that defines its power and toughness. It remains a 1/1 creature.
  • The token copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else; see below). It doesn't copy whether that creature was tapped or untapped, whether it had any counters on it or Auras or Equipment attached to it, or any non-copy effects that had changed its power, toughness, types, color, or so on.
  • The token copies the creature as it last existed on the battlefield before it died, not as it existed in the graveyard before it was exiled.
  • Prices

    Seller Price
    Cardkingdom 2.99 USD / 5.99 USD
    Tcgplayer / 3.24 USD 2.15 USD
    Manapool / 3.63 USD 1.92 USD
    Cardmarket / 3.04 EUR 1.28 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.

    The Scarab God #145s Legendary Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Scry

    Rules

  • If this creature dies but leaves your graveyard before the next end step, it will remain in its new zone.
  • The “next end step” refers to the next end step that occurs, not the end step of the next turn. If this creature dies before a turn's end step (for example, during combat), it will be returned to its owner's hand at the beginning of that turn's end step.
  • In a Two-Headed Giant game, The Scarab God's first ability causes the opposing team to lose life equal to twice the number of Zombies you control, although you scry only equal to the number of Zombies you control.
  • The number of Zombies you control is counted as The Scarab God's first ability resolves. Players can try to change that number in response to the ability (perhaps by activating its second ability).
  • Prices

    Seller Price
    Manapool 13.57 USD
    Tcgplayer 21.59 USD
    Cardkingdom 23.99 USD
    Cardmarket 14.57 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. : Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.