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"Find me cards equivalent to: Hazoret the Fervent"

Equivalent cards to Hazoret the Fervent (Mono-Red Legendary God):
1. Toralf, God of Fury — Also mono-red, Legendary God, and deals damage.
2. Ilharg, the Raze-Boar — Mono-red, Legendary God-like, has haste and combat abilities.
3. Pia Nalaar, Consul of Revival — Mono-red, Legendary, not a god but synergizes with aggressive red strategies.

All these provide aggressive/red god identities, but Hazoret the Fervent is unique in forcing you to have a low hand size and in direct discard-to-damage.

Found Cards

3 Results

Hazoret the Fervent

Ilharg, the Raze-Boar

Pia Nalaar, Consul of Revival

Hazoret the Fervent #136s Legendary Creature — God

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 5/4
Types:
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Indestructible

    Rules

  • In a Two-Headed Giant game, Hazoret's activated ability causes 2 damage to be dealt to each opponent, which is 4 damage to the opposing team.
  • Once Hazoret has attacked or blocked, it will remain in combat even if the number of cards in your hand becomes two or greater.
  • Prices

    Seller Price
    Cardkingdom 9.49 USD
    Cardmarket 6.11 EUR
    Tcgplayer 6.22 USD
    Manapool 2.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible, haste Hazoret can't attack or block unless you have one or fewer cards in hand. ,Discarda card: Hazoret deals 2 damage to each opponent.

    Ilharg, the Raze-Boar #429 Legendary Creature — Boar God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Boar
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Although the new creature is attacking, it was never declared as an attacking creature (for the purposes of abilities that trigger whenever a creature attacks, for example, such as those of Trusted Pegasus and Makeshift Battalion).
  • If an effect exiles the God and immediately returns it to the battlefield, its last ability triggers but will have no effect. However, if an effect exiles it and would return it to the battlefield at a later time, the God's ability may return that card to its owner's library first. If it does, the effect that exiled it won't return it later.
  • If one of these Gods dies and it's your commander, you may put it into the command zone before its ability puts it into your library. If you save your commander this way, it won't put it into your library. The same is true if it would be exiled.
  • If one of these Gods leaves the graveyard or exile while its last ability is on the stack, it will remain in its new zone, even if that zone is a graveyard or exile.
  • If the God's owner has two or fewer cards in their library, the God is put on the bottom of their library as its last ability resolves.
  • If the new creature has an ability that triggers at the beginning of the end step, that ability will trigger and resolve even if the creature is returned to your hand during the end step before that ability resolves.
  • If the new creature leaves the battlefield before the end step, most likely because it died in combat, that card remains in its current zone. It won't return to your hand.
  • If you control another player's God when it dies, you decide whether to put that card into its owner's library.
  • In a multiplayer game, if you put another player's God onto the battlefield under your control, it will be exiled as you leave the game. If you were still the controller of that God, you would control its triggered ability but you have left the game; that ability won't resolve and the card remains in exile. Similarly, if you lose the game at the same time that another player's God that you put onto the battlefield is destroyed, it remains in its owner's graveyard.
  • You choose which player, planeswalker, or battle the new creature is attacking. It doesn't have to be attacking the same player, planeswalker, or battle that Ilharg is attacking.
  • Prices

    Seller Price
    Manapool / 34.36 USD 14 USD
    Tcgplayer 13.75 USD / 19.92 USD
    Cardkingdom 20.99 USD
    Cardmarket / 19.28 EUR 11.24 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

    Pia Nalaar, Consul of Revival #142 Legendary Creature — Human Artificer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Artificer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Once a Thopter that came under your control this turn has legally attacked, causing it to lose haste by removing Pia Nalaar won't remove that Thopter from combat. It will just keep attacking. Good Thopter.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD
    Cardmarket 0.64 EUR
    Tcgplayer 1.3 USD
    Manapool / 0.95 USD 0.95 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Thopters you control have haste. Whenever you play a land from exile or cast a spell from exile, create a 1/1 colorless Thopter artifact creature token with flying.