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AI 🤖 Find me cards equivalent to: Heartstone

  1. Semblance Anvil – Also reduces costs, but by exiling a card and for all spells, not just activated abilities.
    2. Biomancer’s Familiar – Reduces activated ability costs, but only for creatures you control and in Simic colors (green/blue).
    3. Training Grounds – Reduces creature activated ability costs by up to 2, but only for your creatures and in blue.

    Reason: These all reduce activated ability costs, similar to Heartstone (colorless artifact).

Results:

Heartstone #STH-134 Artifact

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • It will never reduce any colored mana portion of an activation cost.
  • It will not add a {1} to abilities with no generic mana in their activation cost.
  • The cost reduction can be applied to additional costs.
  • Can’t reduce Snow mana costs.
  • Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
  • Prices

    Seller Price
    Tcgplayer 1.53 USD
    Cardmarket 2.11 EUR
    Cardkingdom 2.99 USD
    Cardsphere 1.03 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Activated abilities of creatures cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

    Semblance Anvil #201 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Artifact, battle, creature, enchantment, instant, kindred, planeswalker, and sorcery are card types.
  • Semblance Anvil can reduce the amount you pay for a spell's cost that includes {X}. For example, Blaze is a sorcery that costs {X}{R}. If the card exiled with Semblance Anvil is a sorcery, and you want to cast Blaze with X equal to 5, you'll have to pay only {3}{R}. This is true even if the ability states that {X} must be paid with a certain color of mana (as Drain Life does).
  • Semblance Anvil takes the total cost to cast a spell into account, not just its mana cost. This includes additional costs (such as kicker) and alternative costs (such as evoke). It also includes cost increases from other sources (such as Lodestone Golem's ability).
  • Semblance Anvil won't affect the part of a spell's cost represented by colored mana symbols. For example, a spell that normally costs {1}{U} to cast would cost {U} if it shared a card type with the exiled card.
  • Semblance Anvil's cost reduction effect is mandatory.
  • Spells you cast that share multiple card types with the exiled card still cost just {2} less to cast. They don't get a greater cost reduction.
  • Prices

    Seller Price
    Tcgplayer 1.57 USD / 7.52 USD
    Cardmarket 1.17 EUR / 6.06 EUR
    Cardkingdom 2.99 USD / 5.99 USD
    Cardsphere 1.43 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Imprint — When this artifact enters, you may exile a nonland card from your hand. Spells you cast that share a card type with the exiled card cost less to cast.

    Training Grounds #6 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Training Grounds won't affect a cost that isn't the cost to activate a creature's activated ability. For example, it won't affect Flameblast Dragon's {X}{R} cost, since that's a cost paid when a triggered ability resolves, and it won't affect a kicker cost, since that's an additional cost to cast a spell. Activated ability costs appear before a colon (:) in a card's rules text, or, in the case of some keywords, before a colon in reminder text.
  • If an activated ability of a creature you control costs no generic mana to activate (for example, if it costs {R}{R}, it costs {0}, or it costs only nonmana actions such as {T} or "Sacrifice a creature"), Training Grounds simply won't affect it. In particular, it won't increase the cost to include a mana payment of {1}.
  • Training Grounds affects only creatures you control on the battlefield. The costs of activated abilities that work in other zones (such as cycling or unearth) won't be reduced.
  • Training Grounds can reduce the amount you pay for a creature's activated ability cost that includes {X}. For example, Drana, Kalastria Bloodchief has an activated ability that costs {X}{B}{B}. If you control Training Grounds and you activate the ability with X equal to 5, you'll have to pay only {3}{B}{B}. This is true even if the ability states that {X} must be paid with a certain color of mana, as Crimson Hellkite's ability does.
  • Training Grounds can reduce the part of an activation cost represented by generic mana symbols down to nothing, as long as it still costs at least one mana. For example, if an activation cost is {2}{G}, you'd have to pay only {G}. If an activation cost is {2}, though, you'd still have to pay {1}.
  • Training Grounds takes the total cost to activate a creature's activated ability into account, not just the cost printed on it. For example, Urabrask has an activated ability that costs {R}, and Suppression Field says "Activated abilities cost {2} more to activate unless they're mana abilities." Since activating Urabrask's activated ability would now cost {2}{R}, Training Grounds reduces that cost back to {R}.
  • Training Grounds won't affect the part of an activation cost represented by colored mana symbols or snow mana symbols. It also won't affect nonmana parts of an activation cost, if there are any.
  • Prices

    Seller Price
    Tcgplayer 11.68 USD
    Cardkingdom 17.99 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

    Heartstone Artifact Normal - ~$3.47

    Semblance Anvil Artifact Normal - ~$4.34

    Training Grounds Enchantment Normal - ~$9.26

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