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"Find me cards equivalent to: Hedron Fields of Agadeem"

Equivalent colorless Plane cards to Hedron Fields of Agadeem (type: Plane — Zendikar, colorless):
1. The Eternities Map — Colorless, restricts attacking/blocking and creates tokens.
2. Panopticon — Colorless, card draw focused but plane-based.
3. Pools of Becoming — Colorless, interacts with Planar Deck (special plane effect).
4. Spatial Merging — Colorless, creates special board states.

All these are colorless Plane cards with unique static or chaos effects. Hedron Fields of Agadeem is specifically about big creatures, but no other Plane card has the exact same restriction and token creation, just similar global or chaos-triggered effects.

Found Cards

4 Results

Hedron Fields of Agadeem

Panopticon

Pools of Becoming

Spatial Merging

Hedron Fields of Agadeem #19 Plane — Zendikar

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 0
Power/Toughness: /
Types:
  • Plane
  • SubTypes:
  • Zendikar
  • Languages:
    Layout:
    Planar
    Tokens:

    Rules

  • A creature's power is checked when attackers or blockers are declared. Increasing the power of an attacking or blocking creature to 7 or greater won't remove that creature from combat.
  • Prices

    Seller Price
    Manapool 1.03 USD
    Tcgplayer 2.29 USD
    Cardkingdom 1.99 USD
    Cardmarket 0.72 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures with power 7 or greater can't attack or block. Whenever chaos ensues, create a 7/7 colorless Eldrazi creature token with annihilator 1. (Whenever it attacks, defending player sacrifices a permanent of their choice.)

    Panopticon #29 Plane — Mirrodin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • Mirrodin
  • Languages:
    Layout:
    Planar

    Rules

  • A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
  • A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."
  • If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
  • The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
  • Prices

    Seller Price
    Cardkingdom 0.39 USD
    Cardmarket 1.82 EUR
    Manapool 1.27 USD
    Tcgplayer 4.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you planeswalk to Panopticon, draw a card. At the beginning of your draw step, draw an additional card. Whenever chaos ensues, draw a card.

    Pools of Becoming #63 Plane — Bolas's Meditation Realm

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • Bolas's Meditation Realm
  • Languages:
    Layout:
    Planar

    Rules

  • A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
  • A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."
  • If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
  • If one of the revealed plane cards is another Pools of Becoming, its chaos ability triggers. When it resolves, you'll reveal three more cards from the top of your planar deck, their chaos abilities will trigger, and you'll put them on the stack in any order on top of any remaining chaos abilities from the first Pools of Becoming's effect.
  • The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
  • The face-up plane card isn't currently part of its owner's planar deck. If the chaos ability is rolled by the owner of Pools of Becoming, Pools of Becoming is not one of the three cards that are revealed.
  • You may put the chaos abilities of the three revealed plane cards on the stack in any order. The last one you put on the stack will be the first one to resolve.
  • Prices

    Seller Price
    Cardmarket 5.11 EUR / 0.51 EUR
    Tcgplayer 9.02 USD
    Manapool 20.82 USD
    Cardkingdom 4.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards. Whenever chaos ensues, reveal the top three cards of your planar deck. Each of the revealed cards' chaos abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order.

    Spatial Merging #7 Phenomenon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Phenomenon
  • SubTypes:
    Languages:
    Layout:
    Planar

    Rules

  • If a player rolls {CHAOS}, both chaos abilities will trigger. The player may put those abilities on the stack in any order.
  • The next time a player planeswalks, they planeswalk away from both planes. Their owner puts them on the bottom of their planar deck in an order of their choice. This order isn't revealed to other players.
  • Until a player planeswalks, the game will exist on both planes. The abilities of both plane cards can affect the game.
  • Prices

    Seller Price
    Tcgplayer 0.68 USD
    Cardkingdom 1.49 USD
    Manapool 1.79 USD
    Cardmarket 0.62 EUR / 0.31 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order.