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"Find me cards equivalent to: Heirloom Epic"

Similar cards to Heirloom Epic (a mono-white artifact that returns creatures as Spirits):
1. Sun Titan – White; returns permanents from your graveyard to the battlefield when it attacks or enters.
2. Luminous Broodmoth – White; gives dying nontoken creatures flying and returns them.
3. Eternal Skylord – White/blue; amasses zombies and gives tokens flying (similar return effect).


Reason:
All focus on returning creatures to the battlefield or granting a similar recursion ability, primarily in white.

Found Cards

4 Results

Eternal Skylord

Heirloom Epic

Luminous Broodmoth

Sun Titan

Eternal Skylord #49 Creature — Zombie Wizard

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 5
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Zombie
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Amass

    Rules

  • Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
  • Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
  • If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
  • In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
  • Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
  • Some cards that cause you to amass Zombies also provide bonuses to "Zombie tokens." These affect any token that happens to be a Zombie, not just a Zombie Army you've amassed.
  • To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Cardmarket 0.15 EUR
    Manapool 0.15 USD
    Tcgplayer 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying.

    Heirloom Epic #246 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature you control has a mana ability with {T} in the cost, activating that ability to pay the activation cost of Heirloom Epic’s ability will result in the creature being tapped before you pay the ability’s costs. You won’t be able to tap it again rather than pay one of the mana in Heirloom Epic’s activation cost. Similarly, if you sacrifice a creature to activate a mana ability while activating Heirloom Epic’s ability, that creature won’t be on the battlefield when you pay the ability’s activation cost, so you won’t be able to tap that creature rather than pay one of the mana in the activation cost.
  • You can tap any untapped creature you control rather than pay a mana in the activation cost of Heirloom Epic’s ability, even one you haven’t controlled continuously since the beginning of your most recent turn.
  • You can’t tap more creatures than the amount of mana in the cost of Heirloom Epic’s ability. Effects that increase or reduce the activation cost of Heirloom Epic’s ability apply before costs are paid and will increase or decrease the total number of creatures you can tap.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Cardmarket / 0.26 EUR 0.13 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.13 USD / 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Draw a card. For each mana in this ability's activation cost, you may tap an untapped creature you control rather than pay that mana. Activate only as a sorcery.

    Luminous Broodmoth #21p Creature — Insect

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Insect
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Luminous Broodmoth dies after losing flying but not losing its triggered ability, its ability will trigger for itself.
  • If Luminous Broodmoth dies at the same time as a creature without flying, its ability triggers for that creature.
  • If a merged creature dies and that creature didn't have flying, each card that was part of that merged creature is returned to the battlefield. Each one has a flying counter on it.
  • Luminous Broodmoth's ability triggers if a token creature without flying dies, but the token won't be returned to the battlefield. If that token was a merged creature, any cards that were part of it will be returned to the battlefield.
  • Prices

    Seller Price
    Cardkingdom 5.49 USD / 10.99 USD
    Tcgplayer 3.95 USD / 6.45 USD
    Manapool 4.88 USD
    Cardmarket / 7.15 EUR 3.56 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flyingcounteron it.

    Sun Titan #35 aka. Sunny-T Creature — Giant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Giant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
  • If a card in your graveyard has no mana symbols in its upper right corner (because it's a land card, for example), its mana value is 0.
  • If the mana cost of a card in your graveyard includes {X}, X is considered to be 0.
  • The mana value of a card in your graveyard is determined solely by the mana symbols printed in its upper right corner. The mana value is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {3}{U}{U} has mana value 5.
  • Prices

    Seller Price
    Manapool 7.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.