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AI 🤖 Find me cards equivalent to: Helix Pinnacle

Equivalent cards to Helix Pinnacle (green, alternate win condition):
1. Biovisionary – Win if you control four of it at end step.
2. Simic Ascendancy – Win with 20 growth counters.
3. Epic Struggle – Win if you control 20+ creatures.

All are green and offer similar alternate win conditions.

Results:

Biovisionary #146 Creature — Human Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/3
Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the ability does trigger, but you don’t control four or more creatures named Biovisionary when the ability tries to resolve, the ability will do nothing.
  • If you don’t control four or more creatures named Biovisionary at the beginning of the end step, the ability won’t trigger.
  • Token creatures that are a copy of Biovisionary will count.
  • Prices

    Seller Price
    Tcgplayer 0.44 USD / 4.01 USD
    Cardmarket 0.49 EUR / 2.78 EUR
    Cardkingdom 0.49 USD / 2.49 USD
    Cardsphere 0.56 USD
    Manapool 0.15 USD / 3.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.

    Epic Struggle #112 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • To win, you must control 20 or more creatures both at the beginning of upkeep and when it resolves.
  • Prices

    Seller Price
    Tcgplayer 7.31 USD / 29.66 USD
    Cardmarket 2.2 EUR / 14.96 EUR
    Cardkingdom 8.99 USD / 32.99 USD
    Cardsphere 7.64 USD
    Manapool 5.36 USD / 17.81 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

    Helix Pinnacle #1831 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Shroud

    Rules

  • Helix Pinnacle’s triggered ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless Helix Pinnacle already has 100 or more tower counters on it as your upkeep begins, and (2) the ability will do nothing if Helix Pinnacle has lost enough counters such that it has fewer than 100 counters on it when the ability resolves.
  • If Helix Pinnacle leaves the battlefield before its triggered ability resolves, check the number of counters that were on it as it last existed on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 9.2 USD
    Cardkingdom 7.99 USD
    Manapool 8.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Shroud (This enchantment can't be the target of spells or abilities.) : Put X tower counters on this enchantment. At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game.

    Simic Ascendancy #1832 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
  • If Simic Ascendancy doesn't have twenty or more growth counters on it as your upkeep begins, its last ability won't trigger. You can't take any actions during your turn before your upkeep begins.
  • If the last ability does trigger, but Simic Ascendancy leaves the battlefield, use the number of counters it had on it immediately before it left the battlefield to determine whether you win the game.
  • If the last ability does trigger, but counters are removed from Simic Ascendancy so it has fewer than twenty remaining on it, you won't win the game.
  • Prices

    Seller Price
    Tcgplayer 11.42 USD
    Cardkingdom 8.99 USD
    Manapool 10.42 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Put a +1/+1counteron target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment. At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.

    Biovisionary Creature — Human Wizard Normal - ~$1.64

    Epic Struggle Enchantment Normal - ~$14.1

    Helix Pinnacle Enchantment Normal - ~$8.49

    Simic Ascendancy Enchantment Normal - ~$10.28

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