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AI 🤖 Find me cards equivalent to: Helm of Possession

Equivalent cards to Helm of Possession (artifact, colorless, sac to steal a creature) include:

  • Scuttlemutt (mana fixing, not steal, not equivalent)
  • Mindslaver (artifact, controls opponent, not exactly the same)
  • Vedalken Shackles (artifact, steals creatures)

Closest colorless equivalent:

  • Portcullis (locks down creatures, not steal)
  • Grafted Exoskeleton (grants infect, not steal)
    No direct equivalent, but Vedalken Shackles (blue required) or Illusionist's Bracers (ability copying, still not steal) are closest in function for creature control. Steal effects are typically blue or artifact, but no artifact copies the exact effect of Helm of Possession.

Results:

Grafted Exoskeleton #74 Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • A player who has ten or more poison counters loses the game. This is a state-based action.
  • Damage from a source with infect affects planeswalkers normally.
  • Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate.
  • If Grafted Exoskeleton's last ability triggers, but you don't control the permanent it became unattached from at the time that ability resolves (perhaps because another player has somehow gained control of it), you won't be able to sacrifice it.
  • If damage from a source with infect that would be dealt to a player is prevented, that player doesn't get poison counters. If damage from a source with infect that would be dealt to a creature is prevented, that creature doesn't get -1/-1 counters.
  • In addition to the effect of its equip ability, Grafted Exoskeleton becomes unattached from the creature it's equipping if a spell or ability (such as Fulgent Distraction) causes it to become unattached, if Grafted Exoskeleton leaves the battlefield, if the equipped creature ceases to be a creature, or if Grafted Exoskeleton ceases to be an Equipment. (It also becomes unattached if the equipped creature leaves the battlefield, but the triggered ability won't do anything in that case.)
  • Infect's effect applies to any damage, not just combat damage.
  • The -1/-1 counters remain on the creature indefinitely. They're not removed if the creature regenerates or the turn ends.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever this Equipment becomes unattached from a permanent,sacrificethat permanent. Equip

    Helm of Possession #291 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 5.02 USD
    Cardmarket 3.01 EUR
    Cardkingdom 6.49 USD
    Cardsphere 4.73 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may choose not to untap this artifact during your untap step. , ,Sacrificea creature: Gain control of target creature for as long as you control this artifact and this artifact remains tapped.

    Illusionist's Bracers #260 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • An activated ability is written in the form "Cost: Effect."
  • If Illusionist's Bracers somehow becomes equipped to a creature an opponent controls, and an activated ability (that isn't a mana ability) of that creature is activated, you will control the copy of that ability.
  • If the ability has {X} in its cost, the value of X is copied.
  • If the ability is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. You can't choose a different one.
  • If the cost of an activated ability requires Illusionist's Bracers or the equipped creature to be sacrificed, the ability won't be copied. At the time the ability is considered activated (after all costs are paid), Illusionist's Bracers is no longer equipped to that creature.
  • The copy will have the same targets as the ability it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • A mana ability is an ability that (1) isn't a loyalty ability, (2) doesn't target, and (3) could add mana when it resolves.
  • Prices

    Seller Price
    Tcgplayer 4.14 USD / 4.3 USD
    Cardmarket 2.46 EUR / 3.03 EUR
    Cardkingdom 6.99 USD / 5.99 USD
    Cardsphere 4.05 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. Equip

    Mindslaver #63 Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Controlling a player doesn't allow you to look at that player's sideboard. If an effect instructs that player to choose a card from outside the game, you can't have that player choose any card.
  • If the targeted player skips their next turn, you'll control the next turn the affected player actually takes.
  • In a Two-Headed Giant game, gaining control of a player causes you to gain control of each player on that team.
  • Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works.
  • The player you're controlling is still the active player during that turn.
  • While controlling another player, you also continue to make your own choices and decisions.
  • While controlling another player, you can see all cards in the game that player can see. This includes cards in that player's hand, face-down cards that player controls, and any cards in that player's library the player may look at.
  • While controlling another player, you make all choices and decisions that player is allowed to make or is told to make during that turn. This includes choices about what spells to cast or what abilities to activate, as well as any decisions called for by triggered abilities or for any other reason.
  • You also can't make any choices or decisions for the player that would be called for by the tournament rules (such as whether to take an intentional draw or whether to call a judge).
  • You can use only the affected player's resources (cards, mana, and so on) to pay costs for that player; you can't use your own. Similarly, you can use the affected player's resources only to pay that player's costs; you can't spend them on your costs.
  • You can't make any illegal decisions or illegal choices—you can't do anything that player couldn't do. You can't make choices or decisions for that player that aren't called for by the game rules or by any cards, permanents, spells, abilities, and so on. If an effect causes another player to make decisions that the affected player would normally make (such as Master Warcraft does), that effect takes precedence. In other words, if the affected player wouldn't make a decision, you wouldn't make that decision on that player's behalf.
  • You can't make the affected player concede. That player may choose to concede at any time, even while you're controlling that player.
  • You could gain control of yourself using Mindslaver, but gaining control of yourself doesn't really do anything.
  • You only control the player. You don't control any of that player's permanents, spells, or abilities.
  • Prices

    Seller Price
    Tcgplayer 1.05 USD / 1.93 USD
    Cardmarket 0.84 EUR / 1.62 EUR
    Cardkingdom 1.29 USD / 1.99 USD
    Cardsphere 0.64 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , ,SacrificeMindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)

    Portcullis #139 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Creatures which are phasing in will not trigger this card's ability.
  • If the creature that triggered Portcullis is no longer on the battlefield when the ability resolves, then it fails to do anything.
  • You check the count of the number of creatures on the battlefield again during resolution. The creature will not be exiled if the count is 2 or less.
  • The "when Portcullis leaves the battlefield" ability is set up as part of the ability that exiles the creature. It will trigger when Portcullis leaves the battlefield even if Portcullis has somehow lost its abilities at that time.
  • The creature does enter, so any other abilities that trigger on it entering trigger. This follows the normal rules for timing triggered abilities: first, the current player puts their abilities on the stack in any order, then each other player in turn order does the same. Portcullis' own ability is included in this, so it could result in the creature being exiled after some abilities have resolved, but before others.
  • Prices

    Seller Price
    Tcgplayer 1.33 USD
    Cardmarket 1.14 EUR
    Cardkingdom 1.49 USD
    Cardsphere 1.26 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature enters, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when this artifact leaves the battlefield.

    Scuttlemutt #263 Artifact Creature — Scarecrow

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Scarecrow
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In the Commander variant, the color identities of cards are determined as the game begins. Changing the colors of a player’s commander doesn’t affect its color identity or the cards that can be legally included in the deck.
  • The target creature has only the colors Scuttlemutt gives it—Scuttlemutt’s ability overwrites any previous colors the creature had.
  • You must choose one or more of the five colors of Magic while resolving Scuttlemutt’s last ability. You can’t choose “artifact,” “colorless,” or “chartreuse.”
  • Prices

    Seller Price
    Tcgplayer 0.19 USD / 3.05 USD
    Cardmarket 0.18 EUR / 1.56 EUR
    Cardkingdom 0.39 USD / 1.99 USD
    Cardsphere 0.23 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any color. : Target creature becomes the color or colors of your choice until end of turn.

    Vedalken Shackles #218 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Vedalken Shackles becomes untapped before its ability resolves, you won’t gain control of the creature.
  • If Vedalken Shackles leaves the battlefield, it’s no longer tapped, so the control-changing effect ends.
  • The creature’s power and the number of Islands you control matter only when the ability is activated and when it resolves. After that, only the fact that Vedalken Shackles remains tapped matters. If the creature stops being a creature, you’ll keep control of it.
  • Prices

    Seller Price
    Tcgplayer 5.28 USD / 11.62 USD
    Cardmarket 5.61 EUR / 12.04 EUR
    Cardkingdom 8.99 USD / 15.99 USD
    Cardsphere 5.93 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may choose not to untap this artifact during your untap step. , : Gain control of target creature with power less than or equal to the number of Islands you control for as long as this artifact remains tapped.

    Grafted Exoskeleton Artifact — Equipment Normal

    Helm of Possession Artifact Normal - ~$5.13

    Illusionist's Bracers Artifact — Equipment Normal - ~$4.76

    Mindslaver Legendary Artifact Normal - ~$2.6

    Portcullis Artifact Normal - ~$3.12

    Scuttlemutt Artifact Creature — Scarecrow Normal - ~$2.42

    Vedalken Shackles Artifact Normal - ~$8.21

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