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"Find me cards equivalent to: Helvault"

There are no direct equivalents to Helvault because of its unique exile and return design, but here are similar colorless Legendary Artifacts with exile effects:

  • Oblivion Stone: Board wipe, but not single-exile.
  • Ugin’s Nexus: Prevents extra turns, returns itself when exiled or destroyed, but does not exile creatures.
  • Null Rod: Artifact hate, but not exile.
  • The Ozolith: Stores counters, not creature exile.
  • Legacy Weapon: Exiles permanents but not as an activated ability targeting just creatures.

Closest by function: Helm of Possession (steals and later untaps to give back, not exile), and Soul Separator (exiles, but creates tokens instead of returning creatures).

No identical function: Helvault is unique due to repeated creature exile and mass return upon destruction, all colorless and Legendary.

Found Cards

7 Results

Helm of Possession

Helvault

Legacy Weapon

Null Rod

Oblivion Stone

Soul Separator

The Ozolith

Helm of Possession #291 Artifact

Info

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Rarity: Rare
Converted Cost: 4
Power/Toughness: /
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  • Artifact
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    Normal
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    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 5.99 USD
    Cardmarket 3.13 EUR
    Manapool 3.55 USD
    Tcgplayer 4.65 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may choose not to untap this artifact during your untap step. , ,Sacrificea creature: Gain control of target creature for as long as you control this artifact and this artifact remains tapped.

    Helvault #6 Legendary Artifact

    Info

    Color:
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    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
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  • Artifact
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    Normal
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    Rules

  • Helvault’s first and third abilities are linked. Similarly, Helvault’s second and third abilities are linked. Only cards exiled as a result of Helvault’s first or second abilities will be returned to the battlefield by its third ability.
  • Prices

    Seller Price
    Manapool 0.26 USD
    Cardmarket 0.46 EUR
    Cardkingdom 0.99 USD
    Tcgplayer 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Exile target creature you control. , : Exile target creature you don't control. When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.

    Legacy Weapon #229 Legendary Artifact

    Info

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    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: /
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    Normal
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    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.99 USD / 0.99 USD
    Cardmarket 0.26 EUR / 0.59 EUR
    Tcgplayer / 0.55 USD 0.34 USD
    Manapool 0.29 USD / 0.51 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Exile target permanent. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon andshuffleit into its owner's library instead.

    Null Rod #278 Artifact

    Info

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    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
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  • Artifact
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    Normal
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    Rules

  • This covers only artifacts that are on the battlefield.
  • This effect applies to all activated abilities of artifacts, including mana abilities.
  • This effect does not prevent triggered abilities from triggering and it doesn’t stop the effects of static abilities.
  • Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Activated abilities of artifacts can't be activated.

    Oblivion Stone #205 Artifact

    Info

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    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
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  • Artifact
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    Normal
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    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Tcgplayer 0.65 USD
    Manapool 0.51 USD
    Cardmarket 0.34 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Put a fatecounteron target permanent. , ,Sacrificethis artifact:Destroyeach nonland permanent without a fatecounteron it, then remove all fate counters from all permanents.

    Soul Separator #258 Artifact

    Info

    Color:
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    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
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    Normal
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    Rules

  • Abilities that define a creature’s power and toughness apply while that card is in your graveyard, but abilities that add or subtract from it don’t. For example, the ability of Sage of Ancient Lore applies to determine the Zombie token’s power and toughness, but the ability of Liliana’s Elite doesn’t.
  • Any “enters” abilities of the copied creature card will trigger when the Spirit token enters. Any “as [this creature] enters” or “[this creature] enters with” abilities of the creature card will also work.
  • If the copied creature card has an ability that defines its power and toughness, such as that of Sage of Ancient Lore, the Spirit token will still have base power and toughness 1/1.
  • If the copied creature card has {X} in its mana cost, X is considered to be 0.
  • If you copy a double-faced creature card with Soul Separator’s ability, the resulting Spirit token will be a double-faced token. The listed exceptions will apply to both the front and back faces of the Spirit token. The Zombie token will not be a double-faced token.
  • The Spirit token has the color and mana cost (and thus mana value) of the original card; the Zombie token has a mana value of 0.
  • The Spirit token will be on the battlefield before the Zombie token enters.
  • The power and toughness of the Zombie token are set as it’s created based on the card as it last existed in your graveyard. They won’t update if the exiled card’s power and toughness change.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , ,Sacrificethis artifact: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.

    The Ozolith #237p Legendary Artifact

    Info

    Color:
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    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
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    Normal
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    Rules

  • +1/+1 counters on The Ozolith have no effect unless it becomes a creature. Keyword counters on The Ozolith will grant it keywords that may have no practical effect. For example, flying on a noncreature artifact is just strange, but hexproof on a noncreature artifact is entirely useful.
  • As The Ozolith's last ability resolves, you choose whether to move the counters.
  • If The Ozolith leaves the battlefield after the last ability triggers but before it resolves, you can't move any counters from it onto the target creature.
  • If the target creature is an illegal target by the time The Ozolith's last ability tries to resolve, the ability won't resolve. You won't remove any counters from The Ozolith.
  • The Ozolith's first ability doesn't move counters off the creature that's left the battlefield. Rather, you put the same number of each kind of counter the creature had onto The Ozoloith. Notably, if you somehow control a second The Ozolith, each one will receive the same number and kinds of counters that were on the creature that left the battlefield. Similarly, if the creature has an ability that triggers when it leaves the battlefield that refers to the number of counters it had, that ability will use the number of counters that were on the permanent, even if The Ozolith's first ability resolves first.
  • You can't move only some of the counters from The Ozolith onto the target creature.
  • Prices

    Seller Price
    Manapool 73.72 USD
    Cardmarket / 32.67 EUR 32.93 EUR
    Tcgplayer 56.05 USD / 66.08 USD
    Cardkingdom 79.99 USD / 89.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.