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5 Cards Found

AI 🤖 Find me cards equivalent to: Herald of Hoofbeats

Equivalent cards in blue and white (Azorius colors) that grant horsemanship or similar unblockability:
1. Windreader Sphinx (blue, flying, unblockable via evasion)
2. Aqueous Form (blue, gives unblockable)
3. Whirlwind Herald (blue, grants unblockable temporarily)
4. Wonder (blue, gives flying to creatures)
5. Archetype of Imagination (blue, gives all your creatures flying)


Reason:
Herald of Hoofbeats gives horsemanship (a rare form of evasion) to all knights; similar cards give unblockability or evasion to groups of creatures in blue/white. There are very few modern cards that specifically grant horsemanship.

Results:

Aqueous Form #39 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant Scry

    Rules

  • Scry appears on some spells and abilities with one or more targets. If all of the spell or ability's targets are illegal when it tries to resolve, it won't resolve and none of its effects will happen. You won't scry.
  • When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.
  • You choose how to order cards returned to your library after scrying no matter where you put them.
  • You perform the actions stated on a card in sequence. For some spells and abilities, that means you'll scry last. For others, that means you'll scry and then perform other actions.
  • Prices

    Seller Price
    Tcgplayer 0.59 USD / 2.83 USD
    Cardmarket 0.36 EUR / 1.94 EUR
    Cardkingdom 1.29 USD / 4.49 USD
    Cardsphere 0.39 USD
    Manapool 0.17 USD / 3.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

    Archetype of Imagination #81 Enchantment Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: 3/2
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Conversely, continuous effects generated by static abilities (such as an Aura that granted the appropriate ability) would resume applying if the Archetype left the battlefield.
  • If you and an opponent each control the same Archetype, no creature controlled by any player will have the appropriate ability.
  • The Archetype's second ability applies to each creature controlled by any of your opponents, no matter when it entered the battlefield.
  • While you control an Archetype, continuous effects generated by the resolution of spells and abilities that would give the specified ability to creatures your opponents control aren't created. For example, if you control Archetype of Courage, a spell cast by an opponent that gives creatures they control first strike wouldn't cause the creatures to have first strike, even if later in the turn Archetype of Courage left the battlefield. (If the spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)
  • Prices

    Seller Price
    Tcgplayer 0.64 USD
    Cardmarket 0.33 EUR / 1 EUR
    Cardkingdom 1.49 USD
    Cardsphere 0.75 USD
    Manapool 0.68 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.

    Herald of Hoofbeats #109 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Horsemanship

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 3.91 USD
    Cardkingdom 5.99 USD
    Manapool 4.64 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Other Knights you control have horsemanship.

    Windreader Sphinx #84s Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 3/7
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • It doesn't matter who controls the creature with flying or which player or planeswalker that creature is attacking. Windreader Sphinx's controller is the player who may draw a card.
  • The creature must have flying immediately after being declared as an attacking creature in order for Windreader Sphinx's ability to trigger. For example, attacking with Kitesail Corsair will cause the ability to trigger, and attacking with Pegasus Courser and a creature without flying will cause the ability to trigger only once.
  • Windreader Sphinx's ability will trigger when it itself attacks.
  • Prices

    Seller Price
    Tcgplayer 1 USD
    Cardmarket 0.78 EUR
    Cardkingdom 0.69 USD
    Manapool 0.75 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever a creature with flying attacks, you may draw a card.

    Wonder #170 Creature — Incarnation

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Incarnation
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.47 USD
    Cardmarket 1.11 EUR / 1.5 EUR
    Cardkingdom 2.99 USD
    Cardsphere 1.45 USD
    Manapool 1.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying.

    Aqueous Form Enchantment — Aura Normal - ~$1.71

    Archetype of Imagination Enchantment Creature — Human Wizard Normal - ~$0.82

    Herald of Hoofbeats Creature — Human Knight Normal - ~$4.85

    Windreader Sphinx Creature — Sphinx Normal - ~$0.8

    Wonder Creature — Incarnation Normal - ~$1.63

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