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AI 🤖 Find me cards equivalent to: Hew the Entwood

Equivalent cards to Hew the Entwood (green, non-creature, ramp/draw) are:
1. Garruk's Uprising – draws cards for big creatures entering, green enchantment.
2. Harmonize – simply draws three cards, instant draw spell in green.
3. Kodama's Reach – ramp, puts two lands onto the battlefield/tapped or hand.


Reason: They match green, provide ramp or card draw, and are non-creature spells.

Results:

Garruk's Uprising #159 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If one or more static abilities that apply to a creature entering change its power, those abilities are considered when determining whether Garruk's Uprising's last ability triggers. The same is true for replacement effects that apply to it, such as entering with one or more +1/+1 counters or entering as a copy of another creature.
  • If you don't control a creature with power 4 or greater immediately after Garruk's Uprising enters, its first ability won't trigger. If you don't control one as the ability resolves, you don't draw a card. They don't have to be the same creature both times, however.
  • Once the last ability of Garruk's Uprising has triggered, lowering the power of the creature or removing it from the battlefield won't stop you from drawing a card.
  • The first ability of Garruk's Uprising has you draw just one card, no matter how many creatures you control with power 4 or greater.
  • Prices

    Seller Price
    Tcgplayer 1.75 USD
    Cardmarket 0.73 EUR
    Cardkingdom 1.29 USD
    Cardsphere 1.61 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.

    Harmonize #1596 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 14.59 USD
    Cardmarket 6.67 EUR / 8.24 EUR
    Cardkingdom 12.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw three cards.

    Hew the Entwood #136 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any abilities that trigger during the resolution of Hew the Entwood will wait to be put on the stack until everything is put on the battlefield and resolution is complete. The player whose turn it is puts their triggered abilities on the stack in any order, then each other player in turn order does the same. (The last ability put on the stack will be the first one to resolve.)
  • You sacrifice the lands as part of the resolution of Hew the Entwood. It isn't an additional cost. If Hew the Entwood is countered, you won't sacrifice any lands.
  • Prices

    Seller Price
    Tcgplayer 0.34 USD / 0.57 USD
    Cardmarket 0.44 EUR / 0.67 EUR
    Cardkingdom 1.29 USD / 0.99 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.

    Kodama's Reach #171 Sorcery — Arcane

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
  • Arcane
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You can get just one basic land card if you wish (or even none at all). If you get only one land card, you put it onto the battlefield tapped.
  • Prices

    Seller Price
    Tcgplayer 1.62 USD / 2.11 USD
    Cardmarket 1.02 EUR / 1.44 EUR
    Cardkingdom 3.49 USD / 3.49 USD
    Cardsphere 1.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, thenshuffle

    Garruk's Uprising Enchantment Normal - ~$1.35

    Harmonize Sorcery Normal - ~$10.62

    Hew the Entwood Sorcery Normal - ~$0.65

    Kodama's Reach Sorcery — Arcane Normal - ~$2.14

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