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AI 🤖 Find me cards equivalent to: Hexplate Wallbreaker

Equivalent cards to Hexplate Wallbreaker (a red Equipment that gives double strike and attacks each combat if able):
1. Embercleave – Red Equipment, gives double strike and attaches on attack.
2. Inquisitor’s Flail – Colorless, doubles damage (similar effect).
3. Bloodforged Battle-Axe – Red Equipment, creates more Equipment on hit (aggressive, but not double strike).


Reason: All these are red (or colorless, usable in red), aggressive Equipment cards with similar functionality (double strike or heavy attack support).

Results:

Bloodforged Battle-Axe #226 Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • The token enters the battlefield unattached.
  • The token has all three of Bloodforged Battle-Axe's abilities, including the one that creates more tokens.
  • Prices

    Seller Price
    Tcgplayer 0.49 USD / 0.49 USD
    Cardmarket 0.43 EUR / 0.48 EUR
    Cardkingdom 0.99 USD
    Cardsphere 0.37 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment. Equip

    Embercleave #120p Legendary Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip Flash

    Rules

  • Embercleave's second ability can't reduce its cost below {R}{R}.
  • Once you announce that you're casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can't try to increase Embercleave's cost by removing attacking creatures you control.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer 7.77 USD / 10.48 USD
    Cardmarket 5.42 EUR / 6.02 EUR
    Cardsphere 10.97 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash This spell costs less to cast for each attacking creature you control. When Embercleave enters, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip

    Hexplate Wallbreaker #52 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip For Mirrodin!

    Rules

  • If the Rebel is destroyed, the Equipment stays on the battlefield. Similarly, you may pay its equip cost to move it from the Rebel token to another creature you control.
  • If the ability causes two Rebel tokens to be created (due to an effect such as that of Mondrak, Glory Dominus), the Equipment becomes attached to only one of them.
  • If you attack with multiple creatures equipped with Hexplate Wallbreakers in one combat phase (or one creature equipped with multiple Hexplate Wallbreakers), you'll have that many additional combat phases, but your attacking creatures are untapped only during the current combat phase.
  • Once the equipped creature attacks and the triggered ability resolves, you get an additional combat phase even if the equipped creature doesn't survive the first combat phase.
  • The Rebel enters the battlefield as a 2/2 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 2/2 creature entered the battlefield.
  • There's no main phase between your combat phases, so you'll have no opportunity to cast spells or activate abilities that could only be activated any time you could cast a sorcery. For example, you won't be able to cast another creature or activate Hexplate Wallbreaker's equip ability between combats.
  • Untapping an attacking creature doesn't remove it from combat.
  • Prices

    Seller Price
    Tcgplayer 7.62 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+2. Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase. Equip

    Bloodforged Battle-Axe Artifact — Equipment Normal - ~$0.54

    Embercleave Legendary Artifact — Equipment Normal - ~$8.13

    Hexplate Wallbreaker Artifact — Equipment Normal - ~$7.62

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