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AI 🤖 Find me cards equivalent to: High Ground

Cards equivalent to High Ground (white, allows multiple blocks):
1. Hold the Gates – Similar effect for blocking multiple creatures (white).
2. Reconnaissance – Allows untapping after blocks in white.
3. Energy Arc – White/blue instant, untaps creatures for defense.


Reason: These cards allow more flexible blocking or untapping to defend, in white or white-aligned colors. No exact reprints outside High Ground.

Results:

Energy Arc #106 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Energy Arc can target untapped creatures. The second part of the effect will still affect them.
  • The number of target creatures may be zero.
  • Prices

    Seller Price
    Tcgplayer 0.42 USD
    Cardmarket 0.19 EUR
    Cardkingdom 0.35 USD
    Manapool 0.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.

    High Ground #10E-20 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • High Ground allows you to make some complicated blocks. For example, if you’re being attacked by three creatures (call them A, B, and C) and you control three creatures (X, Y, and Z), you can have X block A and B, Y block B and C, and Z block just C, among many other possible options. The defending player chooses how each blocking creature’s combat damage will be divided among the creatures it’s blocking.
  • High Ground’s effect is cumulative. If you have a creature that can already block an additional creature, now it can block three creatures.
  • Prices

    Seller Price
    Tcgplayer 0.26 USD
    Cardmarket 0.17 EUR
    Cardkingdom 0.35 USD
    Manapool 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each creature you control can block an additional creature each combat.

    Hold the Gates #16 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Creatures you control will have vigilance even if you control no Gates.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD / 1.16 USD
    Cardmarket 0.22 EUR / 0.69 EUR
    Cardkingdom 0.35 USD
    Manapool 0.15 USD / 1.01 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control get +0/+1 for each Gate you control and have vigilance.

    Reconnaissance #1575 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Does not undo any effects which triggered on declaration of attackers or blockers.
  • Prices

    Seller Price
    Tcgplayer 18.53 USD
    Cardmarket 12.88 EUR / 18.91 EUR
    Cardkingdom 18.99 USD / 23.99 USD
    Manapool 18.77 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)

    Energy Arc Instant Normal - ~$0.34

    High Ground Enchantment Normal - ~$0.25

    Hold the Gates Enchantment Normal - ~$0.53

    Reconnaissance Enchantment Normal - ~$18.68

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