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"Find me cards equivalent to: High Perfect Morcant"

Cards equivalent to High Perfect Morcant (Legendary Creature — Elf Noble, {B}{G}, elf synergy, -1/-1 counters, proliferate):

  • Ezuri, Claw of Progress ({G}{U}) — Proliferates experience counters, but is not {B}{G}.
  • Glissa Sunslayer ({B}{G}) — Legendary Elf, offers value when dealing combat damage, but doesn’t proliferate or blight.
  • Shaman of the Pack ({B}{G}) — Elf, drains life on Elf entry, but no proliferate.
  • Marwyn, the Nurturer ({G}) — Elf ramp, not {B}{G}, no proliferate.
  • Skemfar Shadowsage ({B}) — Elf, drain/gain effect, single black, not legendary.

Closest for synergy are Shaman of the Pack, Skemfar Shadowsage, and Glissa Sunslayer, but none do both blight/proliferate together like High Perfect Morcant. No direct analog exists with all the same mechanics in {B}{G}.

Found Cards

6 Results

Ezuri, Claw of Progress

Glissa Sunslayer

High Perfect Morcant

Marwyn, the Nurturer

Shaman of the Pack

Skemfar Shadowsage

Ezuri, Claw of Progress #4 Legendary Creature — Phyrexian Elf Warrior

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Elf
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • All experience counters are identical, no matter how you got them. For example, the last ability will count experience counters that you got from the first ability, from another ability, from proliferating, and so on.
  • Each game pack includes a card labeled "Experience" with the suggestion "Place your experience counters here." This card isn't required for play. It's simply a convenient spot to put your experience counters, which can be represented with dice, glass beads, or other small items.
  • Experience counters are the second kind of counters a player can have, joining poison.
  • Prices

    Seller Price
    Manapool 6 USD
    Cardmarket 5.3 EUR
    Tcgplayer 6.02 USD
    Cardkingdom 8.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control with power 2 or less enters, you get an experiencecounter At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.

    Glissa Sunslayer #122 Legendary Creature — Phyrexian Zombie Elf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Zombie
  • Elf
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch

    Rules

  • For the third mode, you choose which counters to remove as the ability resolves. You may remove any three (or fewer) counters, even if the permanent has multiple kinds of counters on it.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Manapool 0.38 USD
    Cardmarket 1.01 EUR
    Tcgplayer 0.77 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike, deathtouch Whenever Glissa Sunslayer deals combat damage to a player, choose one — • You draw a card and lose 1 life. •Destroytarget enchantment. • Remove up to three counters from target permanent.

    High Perfect Morcant #229p Legendary Creature — Elf Noble

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Blight Proliferate

    Rules

  • All of the -1/-1 counters must be put on a single creature. You can't choose to split them up between multiple creatures.
  • If High Perfect Morcant enters at the same time as one or more other Elves you control, its first ability will trigger for each of those other Elves as well as itself.
  • If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. For example, if a creature has three +1/+1 counters on it and two -1/-1 counters are put on it, state-based actions will remove two of each of those kinds of counters, leaving the creature with just one +1/+1 counter.
  • If a creature that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, effects that refer to the counters on that creature when it died will see all of those +1/+1 and -1/-1 counters.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • If you can't place -1/-1 counters on any creatures you control (probably because you control no creatures), you can't choose to blight.
  • Once you've announced that you're casting a spell or activating an ability, players can't take actions until you've finished doing so. Notably, opponents can't try to destroy or otherwise remove your creatures to stop you from blighting as part of paying the cost of that spell or ability.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • The creature you choose to put -1/-1 counters on doesn't have to have enough toughness to survive the process. For example, if you blight 2, you can choose to put the counters on a 1/1 creature you control.
  • When you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Cardmarket / 1.54 EUR 0.82 EUR
    Cardkingdom / 4.99 USD 2.79 USD
    Tcgplayer 1.65 USD / 3.94 USD
    Manapool 1.71 USD / 3.51 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1counteron a creature they control.) Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)

    Marwyn, the Nurturer #172s Legendary Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Marwyn's activated ability is a mana ability. It doesn't use the stack and can't be responded to.
  • Prices

    Seller Price
    Cardmarket 7.82 EUR
    Manapool 9.89 USD
    Cardkingdom 16.99 USD
    Tcgplayer 9.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another Elf you control enters, put a +1/+1counteron Marwyn. : Add an amount of equal to Marwyn's power.

    Shaman of the Pack #217 Creature — Elf Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Count the number of Elves you control as Shaman of the Pack’s ability resolves, including Shaman of the Pack if it’s still on the battlefield, to determine how much life is lost.
  • Prices

    Seller Price
    Cardmarket 0.59 EUR / 2.2 EUR
    Cardkingdom 0.99 USD / 3.99 USD
    Tcgplayer 0.46 USD / 3.65 USD
    Manapool 0.26 USD / 1.63 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, target opponent loses life equal to the number of Elves you control.

    Skemfar Shadowsage #759 Creature — Elf Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/5
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The amount of life lost or gained is calculated as the triggered ability resolves based on the creatures you control at that time, including Skemfar Shadowsage itself if it's still under your control. You'll always use the greatest number possible. You don't need to choose any creature types. For example, if you control a Giant Wizard, a Giant Warrior, an Elf Warrior, and a Kor Warrior at that time, each opponent will lose 3 life or you'll gain 3 life.
  • You choose which mode the triggered ability has as you put that ability on the stack. You can't change modes later.
  • Prices

    Seller Price
    Cardmarket 0.48 EUR
    Cardkingdom 0.99 USD
    Tcgplayer 0.96 USD
    Manapool 0.81 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, choose one — • Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common. • You gain X life, where X is the greatest number of creatures you control that have a creature type in common.