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"Find me cards equivalent to: High Troller"

Equivalent cards to High Troller (red, troll/shaman, similar effects) include:
1. Scrambleverse — Randomizes permanents, color R, fits chaos/random targeting.
2. Grip of Chaos — R, affects spell/ability targets randomly, enchantment not creature but closest mechanical match.
3. Tibalt, the Fiend-Blooded — R, provides random chaos ability.

None are Creature — Troll Shaman with this exact combo, but Grip of Chaos is the closest functional equivalent for the random target effect in red.

Found Cards

4 Results

Grip of Chaos

High Troller

Scrambleverse

Tibalt, the Fiend-Blooded

Grip of Chaos #98 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there are multiple legal targets, it may still choose the original one.
  • If there are no other legal targets, it keeps its target.
  • The ability triggers when a spell or ability is put on the stack, and this target-changing ability itself goes on the stack. This means that the spell or ability keeps its original target until this ability resolves. You determine the new target when this ability resolves, at which time the set of legal targets may have changed.
  • Prices

    Seller Price
    Manapool / 9.05 USD 4.16 USD
    Tcgplayer 5.3 USD / 13.18 USD
    Cardkingdom 4.99 USD / 16.99 USD
    Cardmarket 1.51 EUR / 5.12 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)

    High Troller #54 Creature — Troll Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/1
    Types:
  • Creature
  • SubTypes:
  • Troll
  • Shaman
  • Languages:
    Layout:
    Normal

    Rules

  • A spell or ability is targeted if it has one or more targets.
  • A triggered ability won’t cost less, since there isn’t a triggering cost to reduce, but its targets will be chosen randomly.
  • If a spell or ability has two or more targets where the legality of one or more of those targets depends on what one or more of the other targets are, the targets are chosen at random in the order specified on the card. If choosing one player or object as a target would cause no legal targets to remain for another target, that player or object can’t be randomly chosen.
  • If a spell or ability has “any number” of targets or “up to” a given number of targets, first its controller choses how many targets it has. If that number is greater than zero, the targets are chosen randomly.
  • One a spell or ability has had random targets chosen, a player can’t choose to not finish casting or activating that spell or ability unless there’s no way for the player to complete the process. For example, the player can’t choose to not activate mana abilities to pay for the spell.
  • Targeted spells and abilities cost only {2} less, even if they have more than one target.
  • Targets are chosen only from among legal targets.
  • Prices

    Seller Price
    Cardmarket 0.19 EUR
    Cardkingdom 0.35 USD
    Tcgplayer 0.2 USD
    Manapool 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All targeted spells and abilities cost less and have their targets chosen randomly.

    Scrambleverse #153 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • All of the control-change effects happen at the same time.
  • Each nonland permanent will untap, no matter which player was randomly chosen to gain control of it.
  • For each nonland permanent, any player may be randomly chosen, including the permanent’s current controller.
  • Once Scrambleverse starts to resolve, no player may respond until it has finished resolving. For example, you can’t wait to see who will control a creature before deciding whether or not to activate one of its abilities.
  • Prices

    Seller Price
    Cardkingdom / 5.99 USD 1.79 USD
    Cardmarket / 3.08 EUR 0.73 EUR
    Manapool / 1.47 USD 1.09 USD
    Tcgplayer / 4.12 USD 1.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.

    Tibalt, the Fiend-Blooded #537 Legendary Planeswalker — Tibalt

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Tibalt
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The number of cards in the target player's hand is determined when Tibalt's second ability resolves.
  • When Tibalt's third ability resolves, all creatures will become untapped and gain haste, including ones you controlled before the ability resolved.
  • Prices

    Seller Price
    Cardmarket / 11.03 EUR 2.05 EUR
    Manapool 8.59 USD
    Cardkingdom 6.49 USD
    Tcgplayer 8.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Draw a card, thendiscarda card at random.
    −4 Tibalt deals damage equal to the number of cards in target player's hand to that player.
    −6 Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.