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"Find me cards equivalent to: High-Speed Hoverbike"

Equivalent cards to High-Speed Hoverbike with similar attributes (Artifact — Vehicle, colorless, with Flash or similar effects):
1. Weatherlight Compleated — Artifact Vehicle, colorless, has flying, but no flash or tap creature effect.
2. Mobilizer Mech — Artifact Vehicle, blue (not strictly colorless), flash is missing, has flying and a tap/untap synergy.
3. Untethered Express — Artifact Vehicle, colorless, has trample, no flash or tap effect.

None are exactly equivalent; among colorless Vehicles, High-Speed Hoverbike is unique for flash and the tap effect. Most closest in colorless are Untethered Express (aggressive stats, simple crew), but without flash or ETB effect.

Found Cards

4 Results

High-Speed Hoverbike

Mobilizer Mech

Untethered Express

Weatherlight Compleated

High-Speed Hoverbike #247 Artifact — Vehicle

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: 2/2
Types:
  • Artifact
  • SubTypes:
  • Vehicle
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Crew Flash Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool 0.15 USD / 0.23 USD
    Cardmarket / 0.24 EUR 0.12 EUR
    Tcgplayer / 0.35 USD 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying When this Vehicle enters, tap up to one target creature. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

    Mobilizer Mech #65 Artifact — Vehicle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 3/4
    Types:
  • Artifact
  • SubTypes:
  • Vehicle
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Crew Flying

    Rules

  • If an effect that causes a Vehicle to become a creature doesn't specify its power and toughness, it has the same power and toughness that it would normally have if it were crewed.
  • Mobilizer Mech's second ability triggers whenever its crew ability resolves, even if it is already a creature at that time.
  • That ability doesn't count as "crewing" a Vehicle for any ability that would trigger off of a Vehicle becoming crewed.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.22 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer 0.32 USD / 0.28 USD
    Cardmarket 0.13 EUR / 0.23 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this Vehicle becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

    Untethered Express #179 Artifact — Vehicle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Artifact
  • SubTypes:
  • Vehicle
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Crew Trample

    Rules

  • Any +1/+1 counters on Untethered Express remain on it when it stops being a creature.
  • Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
  • Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.
  • Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
  • For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
  • If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.
  • If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.
  • Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.
  • Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.
  • Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.
  • When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
  • You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.
  • You may tap more creatures than necessary to activate a crew ability.
  • Prices

    Seller Price
    Tcgplayer 0.28 USD / 0.77 USD
    Manapool / 0.31 USD 0.15 USD
    Cardkingdom 0.35 USD / 1.99 USD
    Cardmarket / 1.07 EUR 0.21 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever this Vehicle attacks, put a +1/+1counteron it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

    Weatherlight Compleated #242s Legendary Artifact — Vehicle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 5/5
    Types:
  • Artifact
  • SubTypes:
  • Vehicle
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Scry

    Rules

  • If Weatherlight Compleated has left the battlefield by the time its triggered ability resolves, you won’t be able to add any counters to it. Whether you draw a card or scry 1 will be determined by the number of counters it had on it before it left the battlefield.
  • If Weatherlight Compleated is a creature and dies, its last ability will trigger.
  • If Weatherlight Compleated loses its abilities, the type-changing effect of its second ability will continue to apply to it. This is because effects that change an object’s types are always applied before effects that remove abilities. In that case, if it has four or more phyresis counters on it, it will be a legendary Phyrexian Vehicle artifact creature with no abilities. This is true even if it somehow gained its fourth phyresis counter after losing its abilities.
  • If more than one creature dies at the same time, Weatherlight Compleated’s triggered ability will trigger once for each of those creatures. As each of those resolve, its controller will take the instructed actions. For example, if it has no phyresis counters on it and seven creatures die, its controller will put a counter on it and scry 1 as each of the first six instances of the ability resolve, then put a counter on it and draw a card as the last instance resolves.
  • Prices

    Seller Price
    Tcgplayer 3.59 USD
    Cardmarket 2.54 EUR
    Manapool 4.67 USD
    Cardkingdom 2.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types. Whenever a creature you control dies, put a phyresiscounteron Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1.