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AI 🤖 Find me cards equivalent to: Hobgoblin Bandit Lord

Equivalent cards to Hobgoblin Bandit Lord (red, goblin lord) include:

  • Goblin Chieftain — Also pumps Goblins and grants haste.
  • Goblin King — Pumps Goblins and gives them mountainwalk.
  • Legion Warboss — Makes Goblins and pumps itself on attack.


Reason: All are mono-red Goblin lords that boost other Goblins.

Results:

Goblin Chieftain #1615 Creature — Goblin

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Goblin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 6.55 USD
    Cardmarket 6.16 EUR / 6.55 EUR
    Cardkingdom 6.99 USD / 7.49 USD
    Cardsphere 7.86 USD
    Manapool 6.16 USD / 7.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste (This creature can attack and as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.

    Goblin King #155 aka. David Bowie Creature — Goblin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Goblin King now has the Goblin creature type and its ability has been reworded to affect *other* Goblins. This means that if two Goblin Kings are on the battlefield, each gives the other a bonus.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Goblins get +1/+1 and have mountainwalk.

    Hobgoblin Bandit Lord #147 Creature — Goblin Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Hobgoblin Bandit Lord's activated ability only counts the number of Goblins that entered the battlefield this turn. It doesn't matter if those Goblins are still on the battlefield as it resolves.
  • If no Goblins have entered the battlefield this turn, no damage will be dealt. Abilities that trigger whenever damage is dealt won't trigger.
  • Prices

    Seller Price
    Tcgplayer 2.65 USD / 2.8 USD
    Cardmarket 3.45 EUR / 4.45 EUR
    Cardkingdom 4.99 USD
    Cardsphere 2.81 USD
    Manapool 2.76 USD / 5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Goblins you control get +1/+1. , : This creature deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.

    Legion Warboss #109s Creature — Goblin Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Mentor

    Rules

  • If the creature with mentor leaves the battlefield with mentor on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has less power.
  • If the target creature's power is no longer less than the attacking creature's power as the ability resolves, mentor doesn't add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.
  • If the token can't attack for any reason (such as becoming tapped), then it doesn't attack. If there's a cost associated with having it attack, its controller isn't forced to pay that cost, so it doesn't have to attack in that case either.
  • Mentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature's power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.
  • Prices

    Seller Price
    Tcgplayer 2.57 USD
    Cardmarket 1.89 EUR
    Cardkingdom 2.29 USD
    Manapool 1.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Mentor (Whenever this creature attacks, put a +1/+1counteron target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.

    Goblin Chieftain Creature — Goblin Normal - ~$6.88

    Goblin King Creature — Goblin Normal

    Hobgoblin Bandit Lord Creature — Goblin Rogue Normal - ~$3.61

    Legion Warboss Creature — Goblin Soldier Normal - ~$2.13

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