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"Find me cards equivalent to: Hollowhenge Huntmaster"

Cards equivalent to Hollowhenge Huntmaster matching type Creature — Werewolf, color Green, and sharing similar abilities:
1. Ulvenwald Oddity // Ulvenwald Behemoth

  • Green Werewolf, gives all creatures you control trample and haste, but not hexproof.
    2. Arlinn, the Pack's Hope // Arlinn, the Moon's Fury
  • Green (and red); nightbound werewolf planeswalker that can boost or create wolves, partially similar.
    3. Nightpack Ambusher
  • Creature — Wolf, not a Werewolf, but green and gives other wolves and itself +1/+1 and has flash.
    4. Mayor of Avabruck // Howlpack Alpha
  • Creature — Human Advisor Werewolf, boosts other Werewolves and Wolves.

No card does exactly what Hollowhenge Huntmaster does, especially the global hexproof. Sigarda, Host of Herons is a green creature that gives hexproof to itself, and Asceticism is a green enchantment that gives hexproof to all creatures.

Closest equivalents in-color and type are Ulvenwald Oddity and Mayor of Avabruck, but none match all your requested attributes.

Found Cards

3 Results

Asceticism

Nightpack Ambusher

Sigarda, Host of Herons

Asceticism #SOM-110 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Heal Regenerate

    Rules

  • You may target any creature with the regeneration ability, not just one you control.
  • Prices

    Seller Price
    Cardmarket 5.45 EUR
    Manapool 5.15 USD
    Cardkingdom 6.99 USD
    Tcgplayer 7.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have hexproof. : Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

    Nightpack Ambusher #185 Creature — Wolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Wolf
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flash

    Rules

  • A creature that’s both a Wolf and a Werewolf gets only +1/+1 from Nightpack Ambusher’s ability.
  • Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to other Wolves and Werewolves you control may become lethal if Nightpack Ambusher leaves the battlefield during that turn.
  • If you cast a spell that was countered, Nightpack Ambusher’s last ability doesn’t trigger.
  • Nightpack Ambusher looks at the entire turn to see if you have cast a spell, even if Nightpack Ambusher wasn’t on the battlefield when that spell was cast. Notably, you won’t get a Wolf token during your end step if you cast Nightpack Ambusher during your turn.
  • Prices

    Seller Price
    Cardkingdom 8.49 USD
    Manapool 6.7 USD
    Tcgplayer 6.86 USD
    Cardmarket / 8.52 EUR 5.01 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.

    Sigarda, Host of Herons #210 Legendary Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Hexproof

    Rules

  • As a spell or ability an opponent controls resolves, if it would force you to sacrifice a permanent, you just don't. That part of the effect does nothing. If that spell or ability gives you the option to sacrifice a permanent (as Desecration Demon does), you can't take that option.
  • If a spell or ability an opponent controls states that something happens unless you sacrifice a permanent (as Mogis, God of Slaughter does), you can't choose to sacrifice a permanent. On the other hand, if a spell or ability an opponent controls instructs you to sacrifice a permanent unless you perform an action (as Killing Wave does), you can choose whether or not to perform the action. If you don't perform the action, nothing happens, since you can't sacrifice any permanents.
  • Sigarda's ability affects only sacrifices. It won't stop a creature from dying due to lethal damage or having 0 toughness, and it won't stop a permanent from being put into its owner's graveyard due to the "legend rule." None of these are sacrifices; they're the result of game rules.
  • Prices

    Seller Price
    Cardmarket / 90.69 EUR 0.99 EUR
    Manapool 5.13 USD
    Tcgplayer 6.63 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, hexproof Spells and abilities your opponents control can't cause you tosacrificepermanents.